05MAR19 - Overall Score Changes |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
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Posted: 05 Mar 2019 at 17:02 |
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Overall Score Changes We will shortly be applying a change to the way category contributions to overall score is calculated. Overall score is a dynamic calculation across 8 categories; with the importance of value of a score in an category determined by the player community. If competition in a category and scores are low, it doesn't take much to get a high contribution from that category to your score. However, if competition and scores are high it requires more effort to get the highest contribution from that category. However, the formula we have been using to calculate the individual category contributions is very problematic. We have been using roughly the following formula to convert a category score to the total score contribution:
Using the % of the Maximum score in that category has problems; which can be shown using the following examples: Looking at one category in isolation; to simplify, given starting scores of
Using the old score calculation, if the 1st ranked player gains 500 in category score it produces the following changes to overall score:
If the 2nd ranked player gains 500 in category score it produces the following changes to overall score:
And if the 4th ranked player gains 500 in category score it produces the following changes to overall score:
We consider it a surprising outcome that if you gain score in a category it can cause a player ranked higher than you to gain more score than you for doing nothing.
Using the new formula the overall score changes are more expected:
Each category remains 1/8 of total score. Edited by GM ThunderCat - 05 Mar 2019 at 17:27 |
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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Thank you for the clarity. It looks like you have made a good change.
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Eagle
New Poster Joined: 05 Mar 2019 Location: USA Status: Offline Points: 13 |
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Thanks for looking into this issue and making the changes. Much appreciated.
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Cesena
New Poster Joined: 02 Dec 2017 Location: The Netherlands Status: Offline Points: 11 |
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Your change in the old way for the first one has a calculation fault.
It should be: 10500 14175 change is 675. etc for the following Edited by Cesena - 05 Mar 2019 at 19:04 |
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Cesena
New Poster Joined: 02 Dec 2017 Location: The Netherlands Status: Offline Points: 11 |
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Not a very good change I'm sorry to say.
Can't check how points are assigned. Some components are more difficult to develope/grow then others. Using prestige for growing towns is easier then growing without and sure easier then developing research. And even in components there are differences. Attacking one NPC (f.i dogs) is easier then attacking another NPC (f.i. Underworld troops) and way easier then attacking troops of another account. And thereby I also can't check the sum of the totals, which aren't 1/8 of the points given. In the old way we couldn't check the results also. So nothing changed there. But a good change would have made it better and more thorough. |
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Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
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As mentioned above your values seem wrong, at least for the first player - he gets an increase of 500 points for each case instead of 4000 (as he has a 1 multiplier and the total score inceases by 500 points). I am quite sure that other calculations are wrong too, as a player that does not increase his own score should not be able to get an increase of more than 500 points (he would need a category contribution of > 1, or not?)
I am 99% sure this did not happen in the last years. I got way more points while climbing to rank 1 in magic then i got when i was first and others were climbing. I think your example is not comparable with the reality, as in reality the addition to the total score is negligible compared to the category contribution, thus making increasing your contribution way more important than growing the total score. One is an addition to an already huge number, the other is increasing the multiplier of an already huge number. Or in numbers: Lets start with 1000000 * 0.5. If you add 1 to 1000000 you get an increase of 0.5 points, if you add 0.001 to 0.5 you get an increase of 1000. I do agree that the current calculation has some issues. I do not think though that the new formula makes the score calculation better, as categories were players have a lot of points are going to contribute way less to overall score than categories were people have overall less points.
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Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
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If the overall score calculation is correct then the example should look like this:
Without doing all the math (too late, sorry) this looks a lot better - as all players lose points if the first one increases his points. Not 100% sure if it is correct though.
Edited by Thirion - 05 Mar 2019 at 21:30 |
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Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
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Sorry for tripple post, can't edit the previous ones (anymore). Seems like the new score system is implemented and in my opinion it (sorry) sucks. Magic, Trade, Diplo and Quests are way more impactful then defense, attack, build and research. https://elgea.illyriad.co.uk/#/Player/Rankings/68643 (dittobite, Rank 16) https://elgea.illyriad.co.uk/#/Player/Rankings/334315 (Shagoury, Rank 18) Dittobite has Tech rank 1, Defense rank 2, Build rank 3 and everything else at least Top100. Meanwhile Shagoury has Magic rank 3 and everything else not even Top1000. They have almost similar overall ranks and overall score - how is that a good score system? In addition most of the Top20 players now have a category (or a few two) that contribute 50-80% of their overall score - how is that good?
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BayNights
New Poster Joined: 06 Jun 2015 Status: Offline Points: 31 |
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Not a fan of changing scoring systems after many years. The change dropped me significantly in the standings if it's calculating correctly. Weighting a category such as quests (no skill involved and hasn't been updated in years) the same as att/def values is not keeping in line with actual game play.
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Kimmyeo
Greenhorn Joined: 29 Sep 2017 Location: Farshards Status: Offline Points: 68 |
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Thank you!
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