06NOV18 - New User Interface (UIv4) Alpha Test |
Post Reply | Page <1 3456> |
Author | |
glumetzul
New Poster Joined: 09 Jul 2017 Status: Offline Points: 27 |
Post Options
Thanks(2)
|
I'm gonna give you some honest feedback and I don't think you're gonna like it but here's for the best.
1. I'd say that, if the old UI was stuck 10 years in the p, this is just 3-4 years behind the present. It's not exactly ugly but it's not pretty either. I find it difficult to read some of the texts like the resources quantity at the top. Anyway browser games are well known for having overloaded UI and I was already playing the game with the old interface so obviously this aspect isn't really that important for me. 2. You added some animations like showing/hiding the menu on the left and showing/hiding the towns list. That's cute but I think they're a bit slow. I think they are set at 1000ms and this takes a while. If a user is in a hurry and just wants to click on the name of another town, those 1000ms are a nuisance. Generally I use 300ms in cases like this but it's not my place to call it. I just think they ought to be faster. 3. It doesn't seem to remember my option about what to show and what to hide on the map. I usually keep the terrain hidden and I did it here as well but as soon as I refreshed the page, the terrain was all back. 4. Those 3 panels on the right that I can chose to hide are nice. However if I decide to show only the first and the third then they will be separated by the icon for the second so there is a solid ~80px space between them that I can't really use but it doesn't look good either. I would suggest that the icons for the panels that I keep hidden to stick to the bottom or to the top and let the opened panels just stick to each other. And it would be lovely to be able to increase the height of one of them if I don't have all three visible. The notifications would be great to have always opened but only if I can have it a bit larger. 5. The navigations between cities really sucks. Not only do I have to wait one second before the cities panel is fully shown but now I also have internal scrolling in there. I only have a mere 7 towns, probably 8 soon, but I can't click on my 8th without scrolling there. That alone is a good reason for me to stick to the old interface as long as I can. Also, I use a lot the arrows to navigate between cities. Even now, when there is no animation or scrolling, in 75% of the cases I would just go to each of my cities to give orders and add things to the building queue so I'd use the left / right arrows. I might not be the only one who found thos arrows really really useful. 6. I have a daily routine of checking all squares that are a certain distance from my main town. For that I used a specific map zoom level and those arrows that would scroll the map only a certain number of squares with each click. I cannot do this anymore because there are no more arrows for navigating the map. There is a chance that I can get used to this new map and benefit from having it full width and height so I can do the same routine even if I am stuck with drag & drop. But it would be nice to know I still have my arrow navigation as a backup. Perhaps you could intercept the user keypress and translate the arrows from the keyboard to the old arrow navigation so you don't really have to add new buttons (actually that would be a lot more awesome). 7. I seriously dislike the way you open up old pages in an internal popup. I hope this is just temporary, until you get to redesign all the old pages but that popup design that goes in line with the new UI makes me fear that you consider this to be a permanent solution. 8. While we're at it, is it just me or the building / research queue is missing? I mean, I can see that it's missing from the city map but I don't see some clever pannel hiden somewhere else. I guess this is work in progress since there's no way you would have decided to remove the building queue from a city building game :D 9. I really really hope you plan to release a fully responsive version that would adapt to mobile devices as well. I'm not desperate but it would be cool to check out Illy while on my mobile every once in a while. And there are tons of possibly new users you could get by having it adapted for mobiles and then release a native Android / iOS app that simply acts as a web browser by loading the mobile version of the UI. When I first read about a new responsive UI I was certain that mobile responsiveness was part of the deal, but then I clicked on the town icon and that ugly unresponsive popup showed up and my heart just sank. I still hope you plan this for the near future. That would be all for now. This is obivously not usable as the main UI at this point, once it will be I plan to switch to it and perhaps I can find more good / bad points.
|
|
Yitshak
Wordsmith Joined: 28 Apr 2016 Status: Offline Points: 179 |
Post Options
Thanks(0)
|
Holy moley !
What an awesome upgrade. The new Ui - with the icons around the main map area is great. It gives a much bigger viewing area, yet still allows access to the game features. It will take a while to get used to it, but it is, imho, a major improvement - on many levels. Obviously, as this is an alpha release, there are many bits missing (like audrey) but it looks good so far. In the UIv3 the drop down town menu shows warning symbols for low resources, incoming hostiles etc. I do not see this in the new UI (I did test this with a city running -ve in a resource type). I'm guessing, (and hoping) this is on the list. I did find one "glitch" where, after resizing (via F11) to access other tabs, the whole screen was shifted up and the highlighted map square was about 3 squares above the cursor (in both full screen and with tabs showing). I logged out and back in - same situation, so I closed the tab and reloaded - problem went away. I have tried to replicate this without success, so it's one of those intermittent faults (sorry). Hopefully it was a one off, possibly due to my poor internet (3g mobile phone network) but it's possible others have also had this. Anyway, outstanding upgrade, many thanks to all.
|
|
Remember to be nice to the squirrel.
|
|
GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Post Options
Thanks(0)
|
Hey Karl, These biomes have actually been in place since we introduced biomes! They're used by the Nature NPCs for spawning/nesting/feeding preferences etc. For combat purposes etc, we do only still have the jungle/desert/arctic biomes. Best, SC
Edited by GM Stormcrow - 07 Nov 2018 at 03:49 |
|
KarL Aegis
Forum Warrior Joined: 20 Aug 2010 Location: New York Status: Offline Points: 287 |
Post Options
Thanks(0)
|
New Biomes!
Steppe Mediterranean Tropical Forest Fresh Water Ocean Shallow Salt Water Rainforest Tidal Water Prairie Semi-arid Desert Xeric Shrubland Tundra Dead Water Warpe... Monsoon Fore... Arid Desert Boreal Forest Taiga Ice Sheet Polar...
|
|
I am not amused.
|
|
Marquesta
Wordsmith Joined: 31 Jul 2011 Location: Nevada, USA Status: Offline Points: 198 |
Post Options
Thanks(0)
|
I have also grown very dependent on the info shown in the city drop down, hoping all the same information will be shown in the city drop down in the new UI
|
|
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them... |
|
Marquesta
Wordsmith Joined: 31 Jul 2011 Location: Nevada, USA Status: Offline Points: 198 |
Post Options
Thanks(0)
|
If you click on the '?' to the right, it shows the values of whatever square your mouse is on, in addition to ownership and sov level if applicable.
Edited by Marquesta - 06 Nov 2018 at 21:32 |
|
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them... |
|
Marquesta
Wordsmith Joined: 31 Jul 2011 Location: Nevada, USA Status: Offline Points: 198 |
Post Options
Thanks(0)
|
I've read through all of the info links, and didn't see mention of forums or IGMs.
Are there plans to enhance these features as well? The only issue I have with it so far, only played with it for a couple hrs, is the chat window. ITG has a very active chat, not sure I like that it covers the map when it's open... Will definitely take some getting used to. It looks awesome, well done Devs! |
|
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them... |
|
Alain_is_Ulysses
New Poster Joined: 11 Aug 2017 Location: Canada Status: Offline Points: 15 |
Post Options
Thanks(0)
|
If you click on a square, you have all the usual options (center map, send resources, send diplomats, send army) EXCEPT for "harvest resources".
|
|
Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
Post Options
Thanks(2)
|
I agree, its hard to see NPC encampments. In addition you cannot see the current level of your Sov which would make claiming Sov even more tedious. Other than that the new Map looks amazing!
|
|
Fanuidhol
Greenhorn Joined: 29 Jan 2017 Location: USA Status: Offline Points: 95 |
Post Options
Thanks(4)
|
A few comments from a hunter vs. the older map is that the NPC encampents are very difficult to distinguish from one another and impossible when zoomed out, plus it doesn't tell you the type or group size when clicked on within city visibility. A remedy might be to change the size of the encamped NPC flag to match that of the moving units. Also, being able to use the directional arrow on the right hand side of the old map 2 clicks north, south, east, or west for a completely new area to scan for NPC on the hunting map is quite useful rather than click and drag. Interesting, it works for me in Firefox...
|
|
Post Reply | Page <1 3456> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |