11OCT2018 October's Multi-stage Release |
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
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Posted: 12 Oct 2018 at 02:22 |
We're excited to announce a massive update that has been several years in the making.
We will be releasing in several stages over the coming weeks. We're are releasing in stages due to the volume of content, and we want to make sure everything works well and functions as intended before releasing more (and fixing bugs along the way). We're very excited to see how this all plays out and will keep this thread updated with each release. Not all changes will be directly visible; for example we have completely rewriten our entire technology stack, which has been a very major undertaking. However, what that allows us to do, and how that allows us to reimagine the entire user interface of Illyriad will be very visible. We hope you'll be as happy with the results as we are; and how the new user interface visually captures the essence of the grand strategy in the world of Illyriad and its truly massive scale! While there will be wonders to behold and sights to be seen; more on that in a later release... We think even the users of Reddit will be satisfied 1. First up is the initial content patch, Elements of Artifice Part 1 - Exotic Armaments in which we're adding over 140 new pieces of craftable equipment: This equipment not only provides more strategic options for commanders but also fills a lot of gaps in previously unused crafting components and gaps in capabilities. This brings the total resource and craftable in game items up to 496. You can view the full patch notes in a PDF here: 5. ... Stay tuned for loads more content! GM Thundercat
Edited by GM ThunderCat - 06 Nov 2018 at 16:31 |
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Frodo
Greenhorn Joined: 09 Nov 2016 Location: Behind you('',) Status: Offline Points: 41 |
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update 4 could be: unit interception and pathfinding
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Toki
New Poster Joined: 22 Apr 2017 Status: Offline Points: 3 |
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Can we have a more updated alliance forum and add a mail system that can allow mass mails to specific alliance ranks? Open world assassinations, again?
If anyone has other suggestions for the developers here's a good chance to add in ideas. Toki
Edited by Toki - 01 Nov 2018 at 05:38 |
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Frodo
Greenhorn Joined: 09 Nov 2016 Location: Behind you('',) Status: Offline Points: 41 |
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i hope the next update is a way to make the parts (shard and essence) for the new gear.
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digiosox
New Poster Joined: 24 Dec 2017 Status: Offline Points: 11 |
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Why is everyone so obsessed with pathfinding. It is never going to happen and if it did you would probably hate it anyway. What is the point when units on the map cannot be interacted with until they "stop" in a square?
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Frodo
Greenhorn Joined: 09 Nov 2016 Location: Behind you('',) Status: Offline Points: 41 |
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You could instantly send a messenger to trade units when you send them from the wrong town.
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Wartow
Postmaster Joined: 20 May 2014 Location: United States Status: Offline Points: 924 |
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That would be magical.
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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sending messengers to any unit in motion: trade, diplomatic or military, would be most useful. Military commands have 3 minutes to cancel, but trading/harvesting units are thick and don't listen!
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
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As long as caravans aren't recallable, its all good. harvesters, yeah... but caravans would be too abusable for scammers...
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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true - I'd have to agree with that for hub or town trades. Player-Player exchanges have always had that risk because someone has to send the money/goods first.
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