Poaching Kills |
Post Reply | Page 123 4> |
Author | ||
eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
Post Options
Thanks(0)
Posted: 25 Jul 2018 at 11:42 |
|
Hey All,
I've noticed a general trend that people are starting to view harvesting other people's kills as acceptable and that if you want to keep your kill, you should occupy it with an army. Why is this? Surely the fact that something's been killed means that someone probably wants to harvest said kill. I'd also like to know how you all deal with people who attempt to harvest your kills. Thanks -E
|
||
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
|
||
King Sigerius
Forum Warrior Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 205 |
Post Options
Thanks(1)
|
|
I have a guy who has slaughtered 100s of thousands of critters and never harvested any of them. In Iron most of us just send troops to kill stuff and whoever wants can harvest it if there is no army on the square. A team effort really, I know I do not have enough skinners for the 7 or so legions Ive killed this week, so one of my buddys will come take them :) If i see anyone other than Iron on my kill I slaughter them. I do believe in the 10 square rule for non alliance members, though I also believe in the right to break to the rule.
|
||
Shimrod
New Poster Joined: 26 Aug 2015 Location: San Francisco Status: Offline Points: 18 |
Post Options
Thanks(0)
|
|
I kill poachers since it's the same thing as sending thieves. Recently I've had an issue with people sending harvesters from over 100 squares away. One sent from over 300 squares. One sent multiple times and then complained that I should just bump him. His argument was it's all fair game since at that distance there's no way to tell how the drop occurred.
So it's not fair game when a drop is close to you, but fair game when it's far away? And since you don't know whose drop it is then it's ok to farm it? People come up with some distorted logic. From my pov these are the very reasons why you should not travel long distances to farm a drop. Especially when you can wait a day and see if someone is harvesting there. If a drop is just sitting around with no one on it, then, yes, I agree that is fair game. But to arbitrarily just send out willy-nilly is asking for problems. And of course, for those that think anything laying around is fair game, remember that poachers are fair game, too. So if your harvesters end up dead, you have no cause for complaint. You just wasted the trip out, but were saved the trip back.
|
||
Wartow
Postmaster Joined: 20 May 2014 Location: United States Status: Offline Points: 924 |
Post Options
Thanks(0)
|
|
Poach boldly! If someone isn't willing to put an army on it then it isn't important to them. I tend NOT to kill poachers and I practice what I preach. If I leave it unprotected then I fully anticipate that someone else will come in and pick it up. How can it be theft if you won't hold claim to it? Possession matters. All that being said... communication is important and I wouldn't put an army on a square to harvest what I didn't kill. This includes the Underworld forces leaving remains of each other all over the place.
|
||
|
||
eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
Post Options
Thanks(0)
|
|
Many people feel that they have claimed possession the anatomies and hides from a kill by virtue of them making the kill. They don't need to show possession because it is already theirs... Additionally, what if someone wants to kill more than 5 npc groups from a single town? |
||
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
|
||
Wartow
Postmaster Joined: 20 May 2014 Location: United States Status: Offline Points: 924 |
Post Options
Thanks(0)
|
|
This doesn't sound like it is my problem as the poacher. I'd like to hold all of the trove and brascan seed squares in the game but I'm limited to five commanders per city. I can hold more by clustering my cities together near by but this is not the problem of other harvesting players in the game to figure out or guess what another player is attempting to achieve.
There are built in limitations (5 commanders, 70 vans, # of harvesters). We deal with them everyday. As a community the above bullet point seems to be the most widely accepted norm and has served me well to profit from my efforts (and perhaps the efforts of others).
|
||
|
||
Llannedd
Wordsmith Joined: 28 Jun 2014 Status: Offline Points: 139 |
Post Options
Thanks(3)
|
|
NPCs can kill each other, so if I see an animal parts icon on the map there is no way of knowing if it was a player kill or an NPC kill. While I don't harvest animal parts that are close (within 5 squares) of a player town, I will freely harvest any others. If you want to identify your kill, park an army on it for a day or two to let others know.
|
||
eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
Post Options
Thanks(0)
|
|
Then I'd say the cost of replacing harvesters isn't my problem when they get squished. Why communicate when a quick attack is a much faster and efficient method of ending the poaching of a kill? I've had issues in the past where people get annoyed that I've killed their skinners. As for the trove and brascan comment, it differs somewhat from kills as no one has to lose troops hunting sentient trove... yet.... (who knows what the devs are doing) However, I'd also like to point out that you haven't claimed sov or put armies on most of the squares around your town.... so would it therefore be totally fine for me to settle a town 5.1 squares away from you? As for llanedd's comment... I'd point out that in a situation where this has happened, you get 2 kinds of animal drop on the same tile. As these situations do not make up the majority of kill spots and are easily identified through scouting, I don't feel that they can really be used as a justification for poaching. |
||
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
|
||
Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
Post Options
Thanks(1)
|
|
Occupy the square to show its your kill.Just set the army to occupy. It's not rocket science. Unguarded = I don't care enough about it. So its anybody's. NPC's kill each other, its not only players that generate anatomies.
|
||
Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
Post Options
Thanks(0)
|
|
Hides are only expensive because not enough people are bothering to collect them and post sell orders.
|
||
Post Reply | Page 123 4> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |