Should we just play the game as it exists today? |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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That is a steaming load of twaddle. Elgea had multiaccounting and permasitting before the Broken Lands release even existed, and land claims hadn't been conceived in their current form or scope. People abuse multiaccounting to get gold and supplies for tournaments and war. That phenomenon has nothing to do with land claims.
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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white willow
New Poster Joined: 28 Aug 2016 Location: USA Status: Offline Points: 37 |
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land claims have been going on forever ten wake up
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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The biggest offenders of multiaccounting were not involved with land claims. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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white willow
New Poster Joined: 28 Aug 2016 Location: USA Status: Offline Points: 37 |
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You seem stuck on the one line about multi accounting which is rampant in any alliance that think they can get away with it.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Ok, so let's agree that land claiming doesn't cause multiaccounting.
To your other points, you argue both ways. First that allowing people inside your zones creates positive interaction. Then that land claims strangle growth and create boredom. But if land claiming squeezes people into other regions, which become more densely populated as a result, then shouldn't those unclaimed regions be healthier and more active as a result? |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Ruarc
Greenhorn Joined: 04 Dec 2015 Status: Offline Points: 61 |
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I think we're generally in agreement, right? Let me know if we're not. Although, I wouldn't go so far as to say that there are no external goals. A goal to dominate the server as happens in other mmo strategy games is still there for instance. It doesn't not exist because the internal goals are more compelling than the external ones. What the difference does mean though is that it has cemented in the minds of the community that those external goals are not worth pursuing. In practical terms though, sure, we can probably generally say that there aren't any external goals in Illy.
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Tink XX
Forum Warrior Joined: 16 Dec 2014 Status: Offline Points: 201 |
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What I don't get is how people don't get bored out of their minds in this game without external goals and much interaction between alliances. Past a certain point, what is there to do?
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white willow
New Poster Joined: 28 Aug 2016 Location: USA Status: Offline Points: 37 |
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Exactly my point tens we agree unclaimed areas are much healthier. Giving people freedom to choose is a no brainer. |
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white willow
New Poster Joined: 28 Aug 2016 Location: USA Status: Offline Points: 37 |
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Ruarc you are right in that there is no end of game here no clear winners the closest thing to a winner currently is alliance rankings and there are to many obstacles for new players to catch up to players who started years ahead of them.
The one single event that made a difference in this game (the recent tourney results} was stukahs efforts to break the crow monoply on tourneys. |
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Queen Bacet
New Poster Joined: 21 Aug 2017 Location: England Status: Offline Points: 17 |
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Going back to changes i do think that more vans would enable players to help newbs a lot more.
Bringing down the level of the warehouse is a brilliant idea, as that warehouse drains the newer player of res to quickly and also means that at the start they have to build past 12 with their plots to be able to get out of the newb ring to then be drained again having to build it back up. |
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