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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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My view on terraforming? It is annoyingly complicated and ought to be part of standard practice using a building slot. This would allow "corrections" to resources on existing cities. It is strange that we can tenaril resource plots once only. I would prefer being able to both increase resources allocation AND have the ability to manipulate resources and bonuses in soveriegn squares.
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King Sigerius
Forum Warrior Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 205 |
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Dung you are very right. Though I would hate to see that sitter rule implemented. I have sitters on other timezones who I keep or who may need to be reactivated. Also Ten K I would like to hear why you would like to see terraforming eliminated? I love my 5 plot forests :)
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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Difficult question.
After the removal of the 10 cities limit, abig gap has been opening up between long term players and regular people. 1 account could concievably be 1 account plus 2 sat accounts. In the old 10 city days that was 30 cities. Now its more like 120ish IIRC. Once you get past 10 cities, I don't think you should be able to sit an account for more than a total of 90 days regardless of whether or not you stop/start sitting rights.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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I would love it if terraforming were finally eliminated.
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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AdmiralRage
New Poster Joined: 21 Sep 2017 Status: Offline Points: 36 |
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Going to 1 account would essentially get rid of terraforming. I'm comfortable with 2 accounts but if you did want to switch it up, 3 accounts might shake up the game.
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
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Multiaccounters! |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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i love how somehow 142 people votes in this poll
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Mr. Ubiquitous Feral
Forum Warrior Joined: 01 Jan 2011 Location: U.S.A. Status: Offline Points: 419 |
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I voted other. If any change is made I vote for a 'different?' type of account which would be used for terraforming. This account would have only needed research available and would self destruct after 2 weeks. This gives the player 1 week to make the terra and another to sell it and then the towns poof. Allow 1 or 2 but no more. I don't want more playable accounts for the same reason Ten Kulch states.
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I am a Machine.
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Eros
Greenhorn Joined: 08 Jan 2018 Status: Offline Points: 84 |
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Is it broken?
Not everyone is into the phallus waving I R MILITARY GENIUS bit, it's good to be able to explore the game in other ways with a second account
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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I think Illyriad was better when the playing field was more level. Going to 11+ cities really opened the gap between new and existing accounts. Increasing from 2 to 4+ accounts would also just favor established players from big alliances. It also unreasonably favors people who are willing to make Illyriad into a second job. What benefit does that provide to the player base? I don't see any virtue to unhealthy obsession, any more than I see virtue in pay-to-win. Hours spent will just replace real money as the currency of power, both at the expense of skill.
Permasats already make gold and supplies nearly unlimited for certain players and alliances. Cities and entire accounts become fully disposable. The slow speed of battles already makes victory correspondingly slow to achieve. Increasing the number of cities per account has slowed that further. Raising the number of legal accounts would guarantee that wars last forever, and the same account collectors always win tournaments. One main, one alt. That formula has worked for eight years. That's the way it should stay. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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