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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 14 Sep 2010 at 20:22 |
Poor GMs just can't win. It's always when are we gonna get this? When are we gonna get that? What's taking so long? Well, you guys actually came out too soon with this change. I found a sweet spot of Sov rich squares and I was going to settle it, but now it's gone. :( S'okay, I think there may actually be more sweet spots on the map now though. Think I've already found a new super cool spot.
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lep
Greenhorn
Joined: 15 Jul 2010
Status: Offline
Points: 64
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Posted: 14 Sep 2010 at 20:36 |
LOL, yeah, I think this change is good and for the better. But its made future plans rather chaotic.
This free mover for every existing settlement will be a nightmare though. clans moving together. and dozens of players all wanting same sweet resource rich spot... LOL is gonnabe a major headache I reckon and I don't envy the game staff doing it.
If I stay where I am my 6th settlement will be weaker than planned but my capital has been made better :-)
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 14 Sep 2010 at 21:42 |
I cann't wait to see the map as a whole.
I'm an elf in mountain so I hope I will be able to buy darves units (millitary, trade) as they will undouptedly do better in this terrain (speed, effectivness).
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Bartimeus, your very best friend.
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[ZF]GeoffGoB
New Poster
Joined: 03 Apr 2010
Status: Offline
Points: 19
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Posted: 14 Sep 2010 at 21:42 |
I'm also a dwarf and all around me is blue, not pretty lake graphics just blocks of blue squares. In theory there is no way across it, although everyone's caravans and diplo units seem to be making good progress (could be back stroke).
Is this a glitch or did I just become the first merdwarf?
121 -81
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 14 Sep 2010 at 21:47 |
Thats awesome, it means you will get a free painless "move-your-city-around". You should start looking for a really good place to move your city.
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Bartimeus, your very best friend.
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
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Posted: 14 Sep 2010 at 22:05 |
bartimeus wrote:
Thats awesome, it means you will get a free painless "move-your-city-around". You should start looking for a really good place to move your city. |
You might want to wait till after tomorrow before you start looking in earnest - some of the square assignments (as people have noted there are mountains out there that are 5|5|5|5|5) aren't yet entirely correct, and we will be releasing a viewable "entire continent" world map which people might wish to peruse. Best, SC
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
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Posted: 14 Sep 2010 at 22:07 |
[ZF wrote:
GeoffGoB]I'm also a dwarf and all around me is blue, not pretty lake graphics just blocks of blue squares. In theory there is no way across it, although everyone's caravans and diplo units seem to be making good progress (could be back stroke).
Is this a glitch or did I just become the first merdwarf?
121 -81
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GM Stormcrow wrote:
The movement of troops, diplomats, and trade are *currently* unaffected
by the topography, so please feel free to have a laugh at your troops
and trade caravans as they walk on water. |
Please read the first post, which explains that pathfinding etc aren't in place - and won't be for some time. Best, SC
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
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Posted: 14 Sep 2010 at 22:24 |
Akita wrote:
Seems like at least some squares directly N/S/E/W of cities
were changed (either in type, resource count or both) instead of
remaining unaffected as they were supposed to, while some cities
themselves have changed terrain type but retained the initially settled
resource distribution.
No idea how many people were affected by this oddity. |
I've investigated this further, and my apologies for mis-speaking on the last page!
Many cities have had their underlying terrain changed, to bring them into line with the new resource type distribution.
For example, if your city was on a Abundant Clay (which was 3|7|5|5|5 before), now that Abundant Clay is 5|7|5|3|5 instead, the terrain type that your city was on was changed to Clay Seam to make your current resource distribution match the new one. This change should not affect anything else - your terrain combat defense bonuses and your resource distribution are the same as they were. Best, SC
Edited by GM Stormcrow - 14 Sep 2010 at 22:25
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 14 Sep 2010 at 22:31 |
I think the new map rocks and I can't wait to see the World Map when you release it... Lot's of planning in the works!!!
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col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
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Posted: 14 Sep 2010 at 22:41 |
This is going to be awsome. however I belive the most vied over sov squares would mostly be dolmens. It may have been better if no dolmens were added or removed. It evened out in my case however it seems a bit odd to allow the very large players a major advantage in that they may now have close access to extra food in all well established cities. Also I totally agree with fishing. Unless the current sov mechanic is change being near a river would be a disadvantage due to less nearby squares to claim
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