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Topic ClosedMajor Release 14SEP10 - World Topography

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Rill View Drop Down
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Direct Link To This Post Topic: Major Release 14SEP10 - World Topography
    Posted: 22 Apr 2012 at 03:30
I know of one that was supposedly created that way, but the player was deleted (did not exodus off it, the town just disappeared).
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Direct Link To This Post Posted: 22 Apr 2012 at 03:11
I'll verify it once illy is back up.  
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 22 Apr 2012 at 03:08
Stead, it actually changes the plots on the square? I was under the impression that it was just a superficial thing, that if you moved your city, it reverted back to what it was...
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Direct Link To This Post Posted: 22 Apr 2012 at 03:04
There are some, left by players who use the exodus-then-tenaril trick and then leave.  
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 22 Apr 2012 at 03:03
you have to make your own by settling a 7-food square, Exodusing your capital and Tenariling your new capital (former second city) to a mountain.
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Direct Link To This Post Posted: 22 Apr 2012 at 02:57
I have yet to find a 7 food square in the mountains -- are there or will there be any??
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Direct Link To This Post Posted: 21 Apr 2012 at 07:26
ooh getting warmer. thanks!
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 21 Apr 2012 at 07:17
Originally posted by SunStorm SunStorm wrote:

Dev's - I have been looking for a new/updated list


not sure how up to date this is


Edited by invictusa - 21 Apr 2012 at 07:19
...and miles to go before I sleep.
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Direct Link To This Post Posted: 21 Apr 2012 at 04:57
Dev's - I have been looking for a new/updated list for the following information you have in this post (below).  Does such a list exist?  Could such a list be generated?  I simply wish to know what 7 food sovs are available to players.  I have compiled a list of 9 different tiles that offer 7 food, but I am not sure if I have missed some or not.  Is there any hope of an updated list for the highest (7) resource plots or any chance that this list is somewhere else out there and I have missed seeing it?

(^_^)  pwease...  pwetty pwetty pwease...  *shoo Elmer Fudd - this is my form post!*
Originally posted by GM Stormcrow GM Stormcrow wrote:


NEW RESOURCE DISTRIBUTIONS
Whilst we were making this change we've also taken the oppor tunity to apply some resource variation to the existing, unsettled regular squares on the map.

Here is a summary of the new types of resource distribution available on the world map:

WOOD-RICH TERRAIN
Thick Forest 7 5 3 5 5
Dense Forest 7 5 5 3 5
Forested Hilltop 6 4 5 5 5
Wooded Land 6 5 4 5 5
Wooded Glade 6 5 5 4 5
Light Woods 7 3 5 5 5

CLAY-RICH TERRAIN

Rich Clay Seam 5 7 3 5 5
Abundant Clay 5 7 5 3 5
Exposed Clay 4 6 5 5 5
Clay Seam 3 7 5 5 5
Turned Clay 5 6 4 5 5
Heavy Clay Seam 5 6 5 4 5

IRON-RICH TERRAIN

Craggy Peaks 3 5 7 5 5
Bleak Mountains 5 3 7 5 5
Lonely Peaks 4 5 6 5 5
Sharp Crags 5 4 6 5 5
Treacherous Mountains 5 5 6 4 5
Mountains 5 5 7 3 5

STONE-RICH TERRAIN

Abundant Quarry 3 5 5 7 5
Rich Quarry 5 3 5 7 5
Wooded Quarry 4 5 5 6 5
Rocky Outcrop 5 5 3 7 5
Landslip 5 5 4 6 5
Stony Ground 5 4 5 6 5

FOOD-RICH TERRAIN

Abundant Crops 5 3 5 5 7
Bountiful Land 5 5 3 5 7
Fertile Pasture 5 5 5 3 7
Fertile Orchard 4 5 5 5 6
Alluvial Plain 5 4 5 5 6
Fertile Ground 3 5 5 5 7

NOTE:
When we introduce the biome variations (jungle, arctic, desert etc) there will be further, more radical resource distributions to unsettled & unclaimed (in terms of sov) squares.

For example, a jungle square might be 7|7|2|2|7 or a resource-rich arctic mountain might be 1|7|7|7|3.

These more exotic squares will, of course, be commensurately rarer than regular squares.
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 29 Mar 2011 at 21:18
Originally posted by photojoe photojoe wrote:

 
So, if the cost of a move is going to be related to the size of a city is it best for me to not found any more cities and stop growing in anticipation of a move?

Hi photojoe,

You may have missed the datestamp on the post above; but this free move for all cities ended a while back (it was largely for the topography and biome changes).

Every player can still move their capital (first) city once, using the Relocation option from the castle screen.

Regards,

SC


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