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Topic ClosedFaction Towns From Abandoned Accounts

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abstractdream View Drop Down
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Direct Link To This Post Topic: Faction Towns From Abandoned Accounts
    Posted: 22 Jul 2012 at 17:30
Originally posted by Nesse Nesse wrote:

Originally posted by </span>Torn Sky Torn Sky wrote:



Have suspended/inactive/abandoned cities randomly teleport on the map and go under the control of the nearby faction/NPC then players would get a chance at the towns and the factions would have a supply of cities( leave out -100 pop towns they just clutter the map)

Splended suggestion!
But why have them teleport? There's always a nearest faction - the time before conversion could be made to increase with distance to and standing with the faction.

(bold added to highlight)

I DO like that. Faction towns from abandoned accounts...brilliant!
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Direct Link To This Post Posted: 22 Jul 2012 at 18:20
Originally posted by abstractdream abstractdream wrote:

Originally posted by Nesse Nesse wrote:

Originally posted by </span>Torn Sky Torn Sky wrote:



Have suspended/inactive/abandoned cities randomly teleport on the map and go under the control of the nearby faction/NPC then players would get a chance at the towns and the factions would have a supply of cities( leave out -100 pop towns they just clutter the map)

Splended suggestion!
But why have them teleport? There's always a nearest faction - the time before conversion could be made to increase with distance to and standing with the faction.

(bold added to highlight)

I DO like that. Faction towns from abandoned accounts...brilliant!
the resident troll approves.
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Direct Link To This Post Posted: 22 Jul 2012 at 18:26
I like it. Prevent abandoned accounts for being wasted by deletion and gives further incentive for faction diplomacy.  

would be built in anti-siege mechanisms with the faction diplomacy. You wouldn't want to siege an abandoned town once it became under the control of a friendly faction, or else you would loose the faction diplomacy.  

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Direct Link To This Post Posted: 22 Jul 2012 at 18:39
As well as create a reason to maybe fight against a faction for land even is the faction is in your region, currently as factions will be(from what i remember) used is as a extra defense in your region, which is all good, but this could create wars with them which could be quite cool
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Direct Link To This Post Posted: 23 Jul 2012 at 14:40
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Originally posted by Nesse Nesse wrote:

<table width="99%" style="color: rgb0, 0, 0; font-size: 12px; line-height: 16px; text-align: left; : rgb251, 244, 225; "><t><tr><td ="BBquote" style="width: 656px; "><table width="99%"><t><tr><td ="BBquote" style="width: 635px; "><span style="text-align: -webkit-auto; : rgb255, 255, 255; ">
Originally posted by </span>Torn Sky </span>Torn Sky wrote:



Have suspended/inactive/abandoned cities randomly teleport on the map and go under the control of the nearby faction/NPC then players would get a chance at the towns and the factions would have a supply of cities( leave out -100 pop towns they just clutter the map)
</td></tr></t></table>
Splended suggestion!
But why have them teleport? There's always a nearest faction - the time before conversion could be made to increase with distance to and standing with the faction.


The towns should teleport to A give weaker factions towns and B the alliances in that area didn't use the town and others should have a chance at it.
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