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Darmon
Forum Warrior
Joined: 15 Aug 2012
Status: Offline
Points: 315
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Posted: 08 Apr 2013 at 21:06 |
Here's a bit of an interesting update: I did an exodus off of a terraformed square (don't ask) and it actually converted the square into the proper terrain (as in, instead of normal plains with 3 stone 7 food, it became an actual Fertile Pasture, sheep and all). I wonder if it was just random, or if that would always happen when moving off of terraformed terrain...
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 08 Apr 2013 at 21:50 |
I have noticed Exodus altering the exit sqs terrain. I've seen 7 food become 5/5/5/5/5 and I've seen mountains become hills.
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 09 Apr 2013 at 00:53 |
This may be unrelated, but I recall that at some distant point in the past the devs made significant changes to the land of Illyriad (IIRC, it was the same time they introduced biomes). Of course, squares with cities were not changed so as not to disrupt player cities. Perhaps they coded it so that when the cities are removed (for whatever reason) the land changes they meant to implement were implemented?
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
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Posted: 09 Apr 2013 at 02:51 |
Salararius wrote:
This may be unrelated, but I recall that at some distant point in the past the devs made significant changes to the land of Illyriad (IIRC, it was the same time they introduced biomes). Of course, squares with cities were not changed so as not to disrupt player cities. Perhaps they coded it so that when the cities are removed (for whatever reason) the land changes they meant to implement were implemented? |
QFT - the system attempts to revert land to what it should have been after the Poussin/fractal terrain, elevation and biome seeding; if the recently evacuated terrain isn't currently what it should be in the eyes of the system.
The map contains concepts of each square's current terrain type, its underlying terrain type (which is what it was intended to be after the seeding), and its original terrain type (what it was when the map was first created, before the seeding).
Hope that helps.
SC
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 966
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Posted: 09 Apr 2013 at 02:56 |
So does this mean when we exodus to a sq that it may not be the same terrain as it should be when our city lands?
If so was that intended, if not will it be fixed?
Or is this purely for when our cities leave?
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3926
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Posted: 09 Apr 2013 at 02:58 |
DeathDealer89 wrote:
So does this mean when we exodus to a sq that it may not be the same terrain as it should be when our city lands?
If so was that intended, if not will it be fixed?
Or is this purely for when our cities leave? |
It's only when city spots are vacated, either by abandonment, razing, exodus or, I believe, Tenaril's.
Nothing to worry about, it's always been this way, and we're not changing anything.
SC
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 966
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Posted: 09 Apr 2013 at 03:56 |
Whew was worried I was gonna lose my terraformed mountain.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 09 Apr 2013 at 04:42 |
This explains some terraformed squares that seemed to change after cities were razed. I had seen it happen a few times, but it was not very common. So terraforming and then razing a city is not as "safe" as terraforming and then capturing a city. Likewise, the proposal by some (I think EF in particular) to terraform by doing multiple Exo-Tenarils and then razing cities and claiming sovereignty might not work out so well.
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Darmon
Forum Warrior
Joined: 15 Aug 2012
Status: Offline
Points: 315
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Posted: 10 Apr 2013 at 00:12 |
Rill wrote:
This explains some terraformed squares that seemed to change after cities were razed. I had seen it happen a few times, but it was not very common. So terraforming and then razing a city is not as "safe" as terraforming and then capturing a city. Likewise, the proposal by some (I think EF in particular) to terraform by doing multiple Exo-Tenarils and then razing cities and claiming sovereignty might not work out so well. |
Hmm. Strangely, EF's results seemed to indicate that the terraform would remain, but the town that is on the test spot (-710/844) now is on 5-food. I wonder if that's because the terraform failed, or someone just teleported a town on top of it. I wish there was some sort of way to view the history for a specific square. Oh the stories they would tell...
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 10 Apr 2013 at 11:49 |
Darmon wrote:
Rill wrote:
This explains some terraformed squares that seemed to change after cities were razed. I had seen it happen a few times, but it was not very common. So terraforming and then razing a city is not as "safe" as terraforming and then capturing a city. Likewise, the proposal by some (I think EF in particular) to terraform by doing multiple Exo-Tenarils and then razing cities and claiming sovereignty might not work out so well. |
Hmm. Strangely, EF's results seemed to indicate that the terraform would remain, but the town that is on the test spot (-710/844) now is on 5-food. I wonder if that's because the terraform failed, or someone just teleported a town on top of it. I wish there was some sort of way to view the history for a specific square. Oh the stories they would tell... |
Yeah, perhaps make it a research... ...Perhaps some geomancer cutting down a tree to count the year-rings, or something like that
...oh, yes, and of course this research would be needed to subsequently research terraforming...
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