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Topic ClosedEverything you need to know about commanders

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Abraxox View Drop Down
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Direct Link To This Post Posted: 01 Mar 2012 at 06:38
I have a couple of questions:

You said that commanders gain experience from kills made by units in their division. Does that mean that in an army with multiple divisions, but only 1 commander, there will be no experience obtained from kills outside the commander's specific division?

In a 1 commander, multi-division army, do the commander's bonuses apply to units outside of his immediate division, or only to the units in that 1 division?

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Rill View Drop Down
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Direct Link To This Post Posted: 01 Mar 2012 at 07:22
Division bonuses apply only to troops in that commander's division.  A commander's individual bonuses can be supported by troops outside his division.  (For example, a commander with maxed heroism can get full attack bonus from heroism as long as there are 60 units' of attack points somewhere in the army, even if not in his/her particular division.)

In any battle, the total experience of kills is added up and divided proportionally among players (each player receives as much experience as the kills created by the total of his/her forces on the square).  The experience the player gets is then divided equally among all living commanders on the square.
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Direct Link To This Post Posted: 08 Feb 2013 at 17:02
How can you equip commanders?

Isn't enough to have the equipment, go to the commander page and try via the empty entries on the commander?

If let's say you have a Vanguard's Platemail and a Elven Sword what do you have to do to get this equipment to the commander?

Thanks
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bansisdead View Drop Down
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Direct Link To This Post Posted: 08 Feb 2013 at 17:43
have you researched military outfitter?
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Aurordan View Drop Down
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Direct Link To This Post Posted: 08 Feb 2013 at 19:12
Can't put plate on an elf.  They'd suffocate or something.
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Rill View Drop Down
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Direct Link To This Post Posted: 08 Feb 2013 at 20:27
In order to be equipped with a particular piece of equipment, that equipment must be used to create the unit.  So if you have a trueshot that is made with a bow and leather armour, it can be equipped with a crafted bow and crafted leather armour -- not a crafted sword or crafted plate, etc.  It could also be equipped with a riding horse, since it is an infantry unit -- only those units that are made with horses (cav) can be equipped with any other type of horse.

The exception is for units like sentinels that do not have a type of armour used in their creation -- these can be equipped with crafted leather armour; units like human t1 cav (chariots) that do not have a weapon used in their creation can be equipped with crafted spears.
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Direct Link To This Post Posted: 08 Feb 2013 at 22:25
Originally posted by Rill Rill wrote:

In order to be equipped with a particular piece of equipment, that equipment must be used to create the unit. ......... units like human t1 cav (chariots) that do not have a weapon used in their creation can be equipped with crafted spears.

DOH Confused   .......but It was slowly dawning on me.

Thanks Rill.




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Scamandrius View Drop Down
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Direct Link To This Post Posted: 08 Feb 2013 at 23:19
Hmm. Says you need a level 1 storehouse to research the tech to equip your troops and commanders. Once you have learned the tech, do you have to keep a storehouse building for when you want to swap gear or can you do it from just a warehouse? Once i have the warehouse i want to destroy the storehouse to get more building space if i can
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Rill View Drop Down
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Direct Link To This Post Posted: 09 Feb 2013 at 00:26
You need a Level 10 storehouse to research military outfitter, but you do not need a storehouse to equip or unequip troops or commanders.  Be advised that at minimum level 10 storehouse plus level 20 warehouse is needed to contain enough stone to build a level 20 wall.
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