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Llyorn Of Jaensch View Drop Down
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Direct Link To This Post Posted: 24 Feb 2012 at 20:46
http://www.youtube.com/watch?v=i_gQOfF0Ymo

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"ouch...best of luck."
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Direct Link To This Post Posted: 24 Feb 2012 at 20:56
By and by, I'm interested in that slaughter at Kem!
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Direct Link To This Post Posted: 24 Feb 2012 at 21:42
beriadanwen it will up to side that lost more troops to post report.It is only fair thing.

As for Talimar battle attacking cavalry had prestige bonus 10%, jungle bonus 20%, comm bonus 15 % and plains bonus 40% (probably) total 95% bonus,that means that each knight had some 120 attack points, on army of 38k that is some 4560000 attack points.To kill only 28k troops it would mean that defending troop had in average 160 def against cavalry.I just cant figure out how can that be gained considering that fielded troops have basic average deff of 25 (adding posible bonuses to that, jungle 35%-3 buildings, prestige 10%, comm 10%)On basic 25 def against cavalry that comes to only some 37-38 def against cavalry per unit, so where did aditional 120
 def per unit came?Not from formation.Not from coomanders (some did but nothing that could make this outcome)Troops numbers in your favor would not have such effect also, in best case they would modify to some 1-2% in your favor.It is a mystery to me.I saw many battles from early2010 to now but i never saw this percentage oscilation.For deff bonus against cavalry to rise from some 40 per unit within all posible bonuses existing, to 160 per unit.I was wrong, that is not 300% bonus but 500% bonus to basic 25 def on plains your archers had.Unless i am missing something obvious (very likely since i am not good with math), if i do i ask other exp vets to corect in my calculations on this thread.
< id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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Direct Link To This Post Posted: 24 Feb 2012 at 21:49
are you sure he had the jungle bonus? 
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Direct Link To This Post Posted: 24 Feb 2012 at 21:50
i will corect myself :), attacking cavalry had 85% bonus but that changes little since i calculated with less cavalry then it was in attack < id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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Direct Link To This Post Posted: 24 Feb 2012 at 21:51
He did, one biome building, 20%.I am not sure what is bonus on plains but it is probably 40< id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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Direct Link To This Post Posted: 24 Feb 2012 at 22:02
I find your posts hard to read Sloter. Sry. :/

What's with those weird jscode tags after all your messages?
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Direct Link To This Post Posted: 24 Feb 2012 at 22:05
No prob Creature.I dont know, they always apear, i wish i could get rid of those.< id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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Direct Link To This Post Posted: 24 Feb 2012 at 22:08
I see dead code Pinch
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Direct Link To This Post Posted: 24 Feb 2012 at 22:09
No other inputs except code comments?Cmon vets, lets see your analise of battle< id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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