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Gossip Boy View Drop Down
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Direct Link To This Post Posted: 24 Feb 2012 at 17:10
so after a gap of nearly two days we had our second epic battle and the location this time was tallimar

Attacker: Mandarins31 Invictus losses 38436
Defender: Harmless                  losses  28542

total casualties 66978 >50000 (check)

Result: Epic battleLOL

Provide us with battle report guys and we offer you many such battles in returnWink

Fair trade,huh
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Llyorn Of Jaensch View Drop Down
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Direct Link To This Post Posted: 24 Feb 2012 at 18:35
Its rude to brag.
"ouch...best of luck."
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Direct Link To This Post Posted: 24 Feb 2012 at 18:55
Report below as demanded.

As LoJ said, hard to brag here. Result being bit of unexpected. Must i say Bravo, certainly. But i have some questions, like: Erm guys, was really plains bonus applied? :p . I hardly see even 35 jungle bonus + 10% prestige + 15% coms + 20% plains bonus lets imagine, doing such a result, even on the 130k def units that were present (even assumming 1 of my knights worthed 1,5 def units Only).
(I personnaly had knight with 20% on Jungle (EDITED), prestige, 15% coms and plains bonus)

If that result was expected and on that measure though, i must say i big Bravo to the defenders for their impressive work.



Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Supreme Commander Lincoln Knights Knight 1 Damaged for 450, 0 health remains.
Troops: Knights Knights 38436 38436 0


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Lothalian Elven Trueshots Elven Trueshot 1 Damaged for 22, 478 health remains.
Troops: Elven Trueshots Elven Trueshots 8892 1995 6897
Commander: Pokey Halbardiers Halbardier 1 Damaged for 22, 78 health remains.
Troops: Halbardiers Halbardiers 479 107 372
Troops: Crossbowmen Crossbowmen 1170 262 908
Commander: Haldrin Knights Knight 1 Damaged for 22, 578 health remains.
Troops: Knights Knights 1640 368 1272
Commander: Pitcher Crossbowmen Crossbowman 1 Damaged for 22, 178 health remains.
Troops: Crossbowmen Crossbowmen 2439 547 1892
Commander: Porcupine Crossbowmen Crossbowman 1 Damaged for 22, 178 health remains.
Troops: Crossbowmen Crossbowmen 2647 593 2054
Commander: Pin Cushion Elven Trueshots Elven Trueshot 1 Damaged for 22, 478 health remains.
Troops: Elven Trueshots Elven Trueshots 6690 1501 5189
Commander: Spitball Crossbowmen Crossbowman 1 Damaged for 22, 178 health remains.
Troops: Crossbowmen Crossbowmen 2423 543 1880
Commander: Myrdrin Elven Trueshots Elven Trueshot 1 Damaged for 22, 528 health remains.
Troops: Elven Trueshots Elven Trueshots 5028 1128 3900
Commander: Dalrith Marshals Marshal 1 Damaged for 22, 378 health remains.
Troops: Marshals Marshals 2758 618 2140
Commander: Lancelot Knights Knight 1 Damaged for 22, 178 health remains.
Troops: Longbowmen Longbowmen 730 163 567
Commander: Sky Strike Elven Trueshots Elven Trueshot 1 Damaged for 22, 378 health remains.
Troops: Elven Trueshots Elven Trueshots 8872 1990 6882
Commander: Distance Tickler Elven Trueshots Elven Trueshot 1 Damaged for 22, 578 health remains.
Troops: Elven Trueshots Elven Trueshots 7755 1740 6015
Commander: Celedryn Marshals Marshal 1 Damaged for 22, 178 health remains.
Troops: Marshals Marshals 3499 785 2714
Commander: Distance Poker Crossbowmen Crossbowman 1 Damaged for 22, 78 health remains.
Troops: Crossbowmen Crossbowmen 2491 558 1933
Commander: Jeran Elven Trueshots Elven Trueshot 1 Damaged for 22, 578 health remains.
Troops: Elven Trueshots Elven Trueshots 7618 1709 5909
Commander: Tehane Marshals Marshal 1 Damaged for 22, 478 health remains.
Troops: Marshals Marshals 3314 743 2571
Commander: Captain of Horse 34 Knights Knight 1 Damaged for 22, 78 health remains.
Troops: Knights Knights 250 56 194
Commander: Pikester Pikemen Pikeman 1 Damaged for 22, 578 health remains.
Troops: Men-at-Arms Men-at-Arms 968 217 751
Commander: Ethris Elven Trueshots Elven Trueshot 1 Damaged for 22, 528 health remains.
Troops: Elven Trueshots Elven Trueshots 4869 1092 3777
Commander: SouthPaw Elven Trueshots Elven Trueshot 1 Damaged for 22, 428 health remains.
Troops: Wardancers Wardancers 1745 391 1354
Commander: McFee Protectors Protector 1 Damaged for 22, 578 health remains.
Troops: Elven Trueshots Elven Trueshots 2425 544 1881
Commander: Steadfast Elven Trueshots Elven Trueshot 1 Damaged for 22, 578 health remains.
Troops: Elven Trueshots Elven Trueshots 3580 803 2777
Commander: Jurah Elven Trueshots Elven Trueshot 1 Damaged for 22, 228 health remains.
Troops: Elven Trueshots Elven Trueshots 2928 657 2271
Commander: redseal Elven Trueshots Elven Trueshot 1 Damaged for 22, 146 health remains.
Troops: Wardancers Wardancers 16 3 13
Troops: Sentinels Sentinels 8 1 7
Troops: Elven Trueshots Elven Trueshots 2439 547 1892
Troops: Swiftsteeds Swiftsteeds 294 65 229
Troops: Marshals Marshals 50 11 39
Commander: Freccianera da Castro Elven Trueshots Elven Trueshot 1 Damaged for 22, 78 health remains.
Troops: Sentinels Sentinels 495 111 384
Troops: Elven Trueshots Elven Trueshots 495 111 384
Commander: GG Charioteer Com 1 Charioteers Charioteer 1 Damaged for 22, 78 health remains.
Troops: Knights Knights 3998 897 3101
Troops: Charioteers Charioteers 769 172 597
Commander: Zampatriste da Castro Swiftsteeds Swiftsteed 1 Damaged for 22, 86 health remains.
Troops: Swiftsteeds Swiftsteeds 2 0 2
Commander: Brigliadoro da Castro Marshals Marshal 1 Damaged for 22, 178 health remains.
Troops: Elven Trueshots Elven Trueshots 265 59 206
Commander: Cavalcavia da Castro Marshals Marshal 1 Damaged for 22, 178 health remains.
Troops: Elven Trueshots Elven Trueshots 435 97 338
Commander: Albert K Knights Knight 1 Damaged for 22, 78 health remains.
Troops: Knights Knights 1032 231 801
Troops: Longbowmen Longbowmen 320 71 249
Troops: Pikemen Pikemen 200 44 156
Commander: Arcorto da Castro Elven Trueshots Elven Trueshot 1 Damaged for 22, 178 health remains.
Troops: Elven Trueshots Elven Trueshots 433 97 336
Troops: Swiftsteeds Swiftsteeds 10 2 8
Troops: Marshals Marshals 94 21 73
Commander: Eragon Swiftsteeds Swiftsteed 1 Damaged for 22, 328 health remains.
Troops: Swiftsteeds Swiftsteeds 375 84 291
Troops: Marshals Marshals 389 87 302
Commander: Arya Elven Trueshots Elven Trueshot 1 Damaged for 22, 278 health remains.
Troops: Sentinels Sentinels 199 44 155
Troops: Elven Trueshots Elven Trueshots 200 44 156
Commander: Saphira Elven Trueshots Elven Trueshot 1 Damaged for 22, 328 health remains.
Troops: Sentinels Sentinels 273 61 212
Troops: Elven Trueshots Elven Trueshots 256 57 199
Commander: Katrina Phalanxes Phalanx 1 Damaged for 22, 278 health remains.
Troops: Wardens Wardens 254 56 198
Troops: Wardancers Wardancers 238 53 185
Commander: Pyg Sentinels Sentinel 1 Damaged for 22, 578 health remains.
Troops: Protectors Protectors 1 0 1
Troops: Phalanxes Phalanxes 6 1 5
Troops: Sentinels Sentinels 5 1 4
Troops: Elven Trueshots Elven Trueshots 1456 326 1130
Troops: Swiftsteeds Swiftsteeds 100 22 78
Troops: Marshals Marshals 50 11 39
Commander: Sov I Wardancers Wardancer 1 Damaged for 22, 428 health remains.
Troops: Wardancers Wardancers 1196 268 928
Commander: Farthir Elven Trueshots Elven Trueshot 1 Damaged for 22, 578 health remains.
Troops: Elven Trueshots Elven Trueshots 4976 1116 3860
Commander: Eladril Elven Trueshots Elven Trueshot 1 Damaged for 22, 578 health remains.
Troops: Protectors Protectors 1 0 1
Troops: Wardancers Wardancers 99 22 77
Troops: Elven Trueshots Elven Trueshots 1863 418 1445
Troops: Swiftsteeds Swiftsteeds 30 6 24
Troops: Marshals Marshals 138 30 108
Commander: Zarrus Sentinels Sentinel 1 Damaged for 22, 78 health remains.
Troops: Sentinels Sentinels 3 0 3
Troops: Wardancers Wardancers 8 1 7
Troops: Elven Trueshots Elven Trueshots 6951 1559 5392
Commander: Dudley Protectors Protector 1 Damaged for 22, 528 health remains.
Troops: Marshals Marshals 1350 302 1048
Commander: Super Boss Longbowmen Longbowman 1 Damaged for 22, 578 health remains.
Troops: Longbowmen Longbowmen 2383 534 1849
Commander: Knight King Knights Knight 1 Damaged for 22, 78 health remains.
Troops: Knights Knights 1000 224 776
Commander: Knight-1 Knights Knight 1 Damaged for 22, 228 health remains.
Troops: Knights Knights 979 219 760
Commander: MotherKnight Knights Knight 1 Damaged for 22, 228 health remains.
Troops: Knights Knights 979 219 760
Commander: Eryn Elven Trueshots Elven Trueshot 1 Damaged for 22, 178 health remains.
Troops: Marshals Marshals 50 11 39
Troops: Swiftsteeds Swiftsteeds 442 99 343
Troops: Sentinels Sentinels 199 44 155
Troops: Elven Trueshots Elven Trueshots 979 219 760
Commander: Wart06VInfAttGD Stalwarts Stalwart 1 Damaged for 22, 228 health remains.
Troops: Axmen Axmen 1071 240 831
Commander: WeakKnight Knights Knight 1 Damaged for 22, 78 health remains.
Troops: Knights Knights 1110 249 861
Commander: Genghis Khan Elven Trueshots Elven Trueshot 1 Damaged for 22, 78 health remains.
Troops: Wardancers Wardancers 25 5 20
Troops: Sentinels Sentinels 187 41 146
Troops: Elven Trueshots Elven Trueshots 979 219 760
Commander: Swoofus Swiftsteeds Swiftsteed 1 Damaged for 22, 78 health remains.
Troops: Swiftsteeds Swiftsteeds 1 0 1


Edited by Mandarins31 - 24 Feb 2012 at 22:06
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Saladin The Zephyr View Drop Down
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Direct Link To This Post Posted: 24 Feb 2012 at 19:20
Ok maybe I'm wrong but I don't see how the numbers add up?
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Direct Link To This Post Posted: 24 Feb 2012 at 19:26
Originally posted by Saladin The Zephyr Saladin The Zephyr wrote:

Ok maybe I'm wrong but I don't see how the numbers add up?


Addition: The combination of two or more things to achieve a greater value.

e.g. 1 + 1 = 2

Like that?
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Direct Link To This Post Posted: 24 Feb 2012 at 19:29
Originally posted by Saladin The Zephyr Saladin The Zephyr wrote:

Ok maybe I'm wrong but I don't see how the numbers add up?

I added H? losses to 28542, it adds up. I think that's the first time I've seen such a disadvantage for the attacker. Nice to see you can have semi-realistic defenses after all...
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Direct Link To This Post Posted: 24 Feb 2012 at 19:42
Originally posted by Brids17 Brids17 wrote:

Originally posted by Saladin The Zephyr Saladin The Zephyr wrote:

Ok maybe I'm wrong but I don't see how the numbers add up?

I added H? losses to 28542, it adds up. I think that's the first time I've seen such a disadvantage for the attacker. Nice to see you can have semi-realistic defenses after all...

I did provide the number when i mentioned the battle first......next time i will write the numbers in bold
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Direct Link To This Post Posted: 24 Feb 2012 at 19:45
Originally posted by Createure Createure wrote:

Originally posted by Saladin The Zephyr Saladin The Zephyr wrote:

Ok maybe I'm wrong but I don't see how the numbers add up?


Addition: The combination of two or more things to achieve a greater value.

e.g. 1 + 1 = 2

Like that?


Have you ever considered taking up a teaching job,creature?
I bet my money on creature becoming an excellent teacherWink
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Direct Link To This Post Posted: 24 Feb 2012 at 19:47
I have seen my share of battles but i never saw 300% def bonus in battle.I have much more to learn about how military works in this game.< id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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Direct Link To This Post Posted: 24 Feb 2012 at 19:55
Maybe if i defended with treushots on mountain in a city with maxed walls, in jungle biome with 2 jungle biome buildings in my city, and with comms maxed out in personal def and divisional, and some prestige also....hmm that is some 200%, still not as good as H? do it on plains against boosted human cavalry...my head starts to hurt for trying to understand how they managed that.that is why they are top alliance i guess< id="gwProxy" ="">< jscode="leoInternalChangeDone" ="ifofjsCall==''jsCall;elsesetTimeout'jsCall',500;" id="jsProxy" ="">
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