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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2017 at 10:14
Volunteers Wanted

Looking for a volunteer to help with testing new versions of DurcTools. You need to be a current user of the tools. If you're interested send me a IGM and I'll send you the link for the test version and instructions. This is a chance to help shape the look and feel of future versions of the tools

Why do I need this? When I write a new tool I test it in Firefox and Chrome but the problem is I know how the tool is meant to work so I only press the right buttons at the right time. I need ordinary users with no inside knowledge of the tools to make sure they will work properly for everyone.


Edited by Tensmoor - 10 Jul 2017 at 10:43
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 19 Jul 2017 at 14:52
New Tool added

I've added a new tool that allows you to save trades for re-use later. It is found under Towns->Trade->Show Trades

Trades can be saved with a destination (useful for sending regularly to a particular hub/town) or without (for res-bombing anyone that you fancy).

If you save a trade with a destination then it will be filed under the town you created it from. If no destination is set then it will be saved as a res-bomb.

You can re-load any trade from any town.

There is a help file available by clicking the ? icon in the Stored Trades tool window.

Any problems or suggestions please give me a shout and have fun res-bombing the newbies :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 19 Jul 2017 at 22:48
Bug Fix

Fixed a bug in the Production monitor tool that was reported by Alred Reylynn (1k Giant Beetle Carpaces on the way as a reward for being the first to report the bug).

The bug meant that if you had a production capable building in a town then demolished it then it would continue showing as an idle queue. Visiting the Production page for that town will now remove any buildings that no longer exist.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2017 at 14:06
Bug Report
Just got a report from Humanoid of a bug in the Sub-Inventories tool. If you click on the 'Everywhere' location multiple times you get wrong totals for the items. This one may take a bit longer than normal to get fixed.

Update
I've temporarily disable the Everywhere option in the Sub-Inventories tool. All the other options should be working fine. If not please let me know.


Edited by Tensmoor - 23 Jul 2017 at 17:54
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