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Queen Bacet View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Queen Bacet Quote  Post ReplyReply Direct Link To This Post Posted: 01 Jan 2018 at 22:18
Aindara Plains next to building        {Plains}

Almenly Plains next to loch             {Plains}

Arrun square Forest Glade             {small forset}

Azura                                              {Small Hill - Jungle}

Calumnex Stoney ground               {Large Hill}

Chulbran Bog                                  {Small Mountain - Swamp}


Clarien Abundant clay                   {Large Hill]

Coanhara Craggy Peaks                [Large Mountain]

Djebeli  Barren wastes                   [Plains - Desert]

Elijal Exposed Clay                          [Small Hill]

Farra Isle  Heavy clay seam             [Small Hill]

Farshards,  Wooded land                     [Small Forest]

Fellandire,  Plains                               {Plains}

Fremorn,  Mountains                         {Small Mountain}

Glanhad,  Dense forest                      {Large Forest}

Gremont.  Plains                                  [Plains] 

High Hills, Plains                                  {Plains}

Huronire,  Plains                                   {Plains}

Jurgor Square, light Woods                   {forest}

Kal TiRikan, Forest Hill top                    {Large Forest}

Kem, Plains                                          {Plains}

Keppen, Plains                                      {Plains}

Keshalia, Dense Forest                       {Large forest}

Kingslands, Plains                               {Plains}

Kormandly, Thick forest                      {Large forest}

Kul Tar,  Playa                                        {Plains-Desert}

Kumula.  clay seam                                {Small Hill - Jungle}

Lan Larosh, Thick Forest                       {Large Forest} 

Theres a few Tensmoore hope this helps    

                                      
                                      



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Wartow View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jan 2018 at 18:42
Tens,

Here are the distances from my Jurgor city.  The Jurgor location isn't even listed as the closest and is measured at nearly 4000 squares away.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jan 2018 at 19:05
Thanks Wartow. I'm looking into it now.
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Lord Stanley View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lord Stanley Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jan 2018 at 19:38
Mine did the same thing.
//elgea.illyriad.co.uk/a/b/309517/av.jpg
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jan 2018 at 19:46
Tourney sq distance bug is fixed. Do a page reload (Ctrl+F5) to get the updated script.

The bug was due to my inability to tell the difference between X and Y values. As soon as I can find a soggy lettuce I shall administer the thrashing I so richly deserve.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 00:33
Trivia Filter tool - copies any GM posts into a separate window so you can read them easier.

I know it echos each post twice but at least it doesn't scroll off the screen before you finish reading.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 02:55
Tens,

Thanks for the tourney square tool!  Too nice!  And the familiar look with the trade hubs tool is appreciated!

Wartow
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 08:51
Added new tool to both the Towns->Military and Misc Info menus.

Movement Coordinator
Something to help in timing when your armies will arrive at their target. There is a built in help file that should explain exactly how it works.

NOTES:
  1. This tool does NOT send your armies for you - that is your responsibility. It is there solely to do the calculations for you so you know when to send them. It does not store the info anywhere so you need to make notes.
  2. If you alter the makeup of an army (ie add new units) this may affect their speed and you will need to run the tool again.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 09:54
You can select armies from any/all of your towns. Simply change to that towns Armies page and hit the Get Units button.

Coordinating between players is also fairly easy.
Player A and Player B are both members of the alliance [WTHECK] and want to hold the tourney sq in Jurgor. Player A is going to send his armies to clear the sq and hold it until the armies from Player B can get there.
  1. Player A runs the tool and gets the send times for his armies. He tells Player B the date/time his armies will arrive there.
  2. Player B then runs the tool setting the target time to the  one given by Player A plus a few moments. He now knows when to send his armies so they will arrive and take over holding the sq from Player A who's armies may well have suffered heavy losses taking the sq and will also have been set up for attacking.
  3.  Player B can set his army to hold the sq for up to 14 days (less 1 sec) and can tell Player A when his armies will arrive and depart.
  4. Player A can now send his clearing armies setting them to occupy until just after the scheduled arrival of Player B.

A similar system can be used to coordinate between players in different alliances taking into account that they may not be able to occupy the same sq (I'm not sure on the rules for NAPs/CONFEDs).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2018 at 20:11
Updated Movement Coordinator after reports that the Army selector wasn't working. It now checks you are actually on the Army page for the current town and changes you to it if not.
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