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Topic ClosedDestroy your own settlement

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Rill View Drop Down
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Direct Link To This Post Posted: 05 Jun 2012 at 01:46
the regardless of population thing would be a massive exploit potential, with people building cities for other people or their alts.
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Zork2012 View Drop Down
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Direct Link To This Post Posted: 05 Jun 2012 at 02:01
nobody is going to turn over a 10k+ city to just anyone, but if they did how is that any different than giving an account away to someone
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Direct Link To This Post Posted: 05 Jun 2012 at 03:50
Originally posted by Zork2012 Zork2012 wrote:

 abandon town wouldnt mean it disappears, simply I refuse to admit ownership of this dilapidated old town and anyone who wants it is free to claim it even if its being sieged.
 Oops, thanks, I didn't get that idea.  Sounds fine for me, the "abandoned" town could behave like towns of suspended players, everything on auto-pilot.  It could also allow us to capture more towns.  

Sigurd could nominally own these abandoned towns -- I sometimes want to kick Censored of [DEVS]Tongue
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Direct Link To This Post Posted: 05 Jun 2012 at 04:21
Or how about this, if a town becomes abandoned, it becomes part of a faction?  Perhaps the closest by distance?  and that town could build itself over time, and act as if it's in that faction?

This IMO would give the aggressive players a run for their money...
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Direct Link To This Post Posted: 05 Jun 2012 at 04:56
Originally posted by Sisren Sisren wrote:

Or how about this, if a town becomes abandoned, it becomes part of a faction?
Works for me, we already know that factions will "soon" (as of 2010-08) recall who attacked them, and fight back, or remove trading favours from their enemies.
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Direct Link To This Post Posted: 05 Jun 2012 at 05:44
Perhaps a new thread in Suggestions regarding abandoning towns would be a good idea? Just a thought lol.
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Direct Link To This Post Posted: 05 Jun 2012 at 06:10
I am not sure I agree with an abandoned city being capturable without lowering its population first.  It does sound like an exploit for meta-gamers.  However, I haven't heard hardly any negative feedback to this proposed game enhancement.  
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Rill View Drop Down
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Direct Link To This Post Posted: 05 Jun 2012 at 06:17
Being able to abandon a town in a condition that leaves it unowned sounds pretty good to me.

A potential issue I could see with this would be people "seeding" the map with such towns in order to prevent others from Tenariling or Exodusing to a location.  Sure, the towns could be sieged down, but that is time-consuming.

Such cities could also be placed around a city as a second "wall" to prevent sieges.  I am reminded of StJude's gambit of using an alt to Tenaril a city next to his own on a two-square island.

Perhaps if the population of the town were over 0, it would have to be in the location for at least 5 days prior to being abandoned?
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Direct Link To This Post Posted: 05 Jun 2012 at 11:14
Originally posted by Rill Rill wrote:



Perhaps if the population of the town were over 0, it would have to be in the location for at least 5 days prior to being abandoned?

Now that idea I like too.  It would fall in line with not being able to send out an army ir diplomatic force 5 days after exodus'ing a town.

Clever thinking little crow.  :)
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Direct Link To This Post Posted: 05 Jun 2012 at 12:22
[QUOTE=Rill]

Such cities could also be placed around a city as a second "wall" to prevent sieges.  I am reminded of StJude's gambit of using an alt to Tenaril a city next to his own on a two-square island.

Rill, get your facts straight, Jude and Borg did the 2 tile isle together and they used exodus to do it,
it was a brilliant idea, i know because it was mine
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