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Topic Closedconnexion problems

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fredix View Drop Down
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Direct Link To This Post Topic: connexion problems
    Posted: 14 Apr 2010 at 11:30
hi, i'm having some connexions problems since yesterday so just wanna know if it's my internet who's sh*ty or it's just the game who's having problems because of too much people....????
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Diablito View Drop Down
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Direct Link To This Post Posted: 14 Apr 2010 at 12:10
It's definately you, mines going fine and if I recall the devs right, the game isn't even working at a fraction of capacity yet.
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Direct Link To This Post Posted: 14 Apr 2010 at 12:17
Works fine here too.
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Direct Link To This Post Posted: 14 Apr 2010 at 15:10
The game's front-end design exacerbates lag issues (a lot of http chatter and bloaty, possibly uncompressed html), meaning you are much more likely to experience abnormally poor performance/page response on cable and/or overseas connections.

Edited by HonoredMule - 14 Apr 2010 at 15:10
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Direct Link To This Post Posted: 14 Apr 2010 at 16:06
Works really well from East Coast US...
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Direct Link To This Post Posted: 14 Apr 2010 at 16:13
Works poorly from East Coast Canada, (and I'm on a fiber connection with <40ms average pings, ~20ms local).  uk1.illyriad.co.uk pings at about 80ms right now, and performance is nice.  During non-morning hours, however, ping and performance will both degrade quite significantly.

The difference is grossly disproportionate to what one would normally experience with the same degradation in ping, and actual bandwidth degradation is negligible.  This game is practically a model case study for the benefits of AJAX, and to a tiny extent, client-side processing/updating.


Edited by HonoredMule - 14 Apr 2010 at 16:19
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GM ThunderCat View Drop Down
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Direct Link To This Post Posted: 14 Apr 2010 at 17:44
Originally posted by HonoredMule HonoredMule wrote:

Works poorly from East Coast Canada, (and I'm on a fiber connection with <40ms average pings, ~20ms local).  uk1.illyriad.co.uk pings at about 80ms right now, and performance is nice.  During non-morning hours, however, ping and performance will both degrade quite significantly.

The difference is grossly disproportionate to what one would normally experience with the same degradation in ping, and actual bandwidth degradation is negligible.  This game is practically a model case study for the benefits of AJAX, and to a tiny extent, client-side processing/updating.

Well... If you can convince SC to stop listening to players and adding to his infinite feature set... Tongue

Although we will be going down that route on the way to facebook, balckberry, iphone etc apps; and opening up a player api.

But Shhh... I never said anything... Wink
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 16 Apr 2010 at 23:13
Originally posted by GM ThunderCat GM ThunderCat wrote:


Well... If you can convince SC to stop listening to players and adding to his infinite feature set... Tongue

Although we will be going down that route on the way to facebook, balckberry, iphone etc apps; and opening up a player api.

But Shhh... I never said anything... Wink

I heard that!
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