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Complete Guide to Thieving.

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 03 May 2014 at 20:21
Actually it's even more -- 500 at the highest level, and more if you have more than one building.

However, serious thieves in Illy usually run 20k or more thieves at a time and will not really notice the difference.  Cost of doing business.

Store your stuff at trade hubs when you can.
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Altrix View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Altrix Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 06:57
Originally posted by Rill Rill wrote:

Another good reason to send multiple waves of thieves is the risk of catastrophic failure, in which all your thieves die.

This has now been changed as outlined by GM Stormcrow in another thread, below is a summary of it.
  • Only diplo missions of at least 100 have a 1% chance of critical success
  • Only diplo missions of less than 100 have a 1% chance of critical failure
May be good to include this in the guide. It means that you do not have to send multiple waves to avoid losing all units to critical failure, still do this if you have limited number of units and want to spread out the type of resource stolen. However it may be better to send them in one wave in order to overcome the defending diplos, but this is personal preference.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ancient Nightowl Quote  Post ReplyReply Direct Link To This Post Posted: 29 Aug 2014 at 00:17
There is not a lot of defence against 6500 Orc cutpurses on the loose, especially when one considers the initial cost and then the upkeep to keep enough of your own on the off-chance that they come back and you knock off a few. 
A group that big can take away more than the city caravans can move at one time.
Storing (or selling) everything of value in trade hub/s is the only alternative it seems.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 29 Aug 2014 at 05:13
Originally posted by Ancient Nightowl Ancient Nightowl wrote:

Storing (or selling) everything of value in trade hub/s is the only alternative it seems.
not so, but trade hubs are the most cost-effective alternative and far and away the most sure. prior to trade hubs, there were strategies to protect one's goods, including the development of a "treasure city" which maintained a high level of t1 thieves and acted for a player as a trade hub would now. those strategies have decayed since the introduction of 100% successful, free security.
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