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The Duke View Drop Down
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Direct Link To This Post Topic: Commanders Exp
    Posted: 24 Jun 2012 at 03:02
I was thinking, with the commanders how they are now, Why not have a double XP Day/ or weekend. As far as I know- the game has yet to see a player have a commander completely maxed out and as many know once you get past lvl 70ish they take alot of dead troops to keep moving up. This would give us a good reason to use some of these armies ppl have been stockpiling in anticipation for the next tourney. 
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Direct Link To This Post Posted: 24 Jun 2012 at 03:06
Brilliant idea Duke, but make it interesting, perhaps not against NPC's, only PvP, that could let a few people vent their frustrations! 
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Rill View Drop Down
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Direct Link To This Post Posted: 24 Jun 2012 at 05:12
I'm pretty sure there's enough venting in gc already.  The air is barely breathable.
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Direct Link To This Post Posted: 24 Jun 2012 at 06:39
I like the idea of xp weekends! Kingdom of Loathing does something like this and it really works to break up the normal game routine. What if this were worked into the Moon cycle that's already in place? Right now the mana/research boost is rather useless. What if instead on every new moon troop production was boosted and every full moon xp was boosted?
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Direct Link To This Post Posted: 24 Jun 2012 at 20:41
I think this is a brilliant idea.  I've seen it in other games that I have played. 

There are a few ways that this could be done. 

1. Make it as a quest and the end prizes being an 'x' amount of exp.  Like an exp ball or something that you can click on to gain the exp within for whichever commander.

2. An option to buy the exp balls on the market?

3. Tournaments designed specifically for gaining experience, similar to the last tourney.

4.  NPC/PvP contests

That is just to name a few.  I like Beeck's and Dukie's ideas as well.
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Direct Link To This Post Posted: 24 Jun 2012 at 22:08
Tying it in with the moon cycle woukd be interesting; perhaps commander experience increases with the heightened energies of the full moon, but the more troops you've sent, the more chance there is that they'll fall under the spell of the moon and go berserk, slaughtering everyone in sight. Kind of like how there is a higher incident of emergency room visits during the the full moon?..
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Direct Link To This Post Posted: 29 Jun 2012 at 18:12
I agree with this - a moon cycle for this would be amazing.  (^_^)
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Direct Link To This Post Posted: 29 Jun 2012 at 19:08
I don't agree with the moon cycle thing.  There is a difference between "depth" and "unnecessary complexity."  I think this crosses the line.  I might be willing to wait to cast a spell till the full moon, because I don't cast many spells.  However, if suddenly only one week in four becomes a "good" week to NPC hunt, I think that would detract from the fun.
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Direct Link To This Post Posted: 29 Jun 2012 at 19:30
Originally posted by SunStorm SunStorm wrote:

I agree with this - a moon cycle for this would be amazing.  (^_^)

Right there with ya. Full moon cycle giving double XP would be a fun addition! It would also be predictable and less random while encouraging military movement. 

Plus a full moon would bring a certain amount of fear and fun with it. 

GM Luna: Make it happen!


Edited by geofrey - 29 Jun 2012 at 19:34

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Direct Link To This Post Posted: 29 Jun 2012 at 21:32
Originally posted by The Duke The Duke wrote:

As far as I know- the game has yet to see a player have a commander completely maxed out and as many know once you get past lvl 70ish they take alot of dead troops to keep moving up.
There is a T2 Building called the Military Academy which will grant a multiplier to commander exp. gained relative to the building lvl.
____________________________________________________________________

MILITARY ACADEMY
Description to come...

x% per level Commander XP earnt increase

Medium Wood
Medium Clay
Medium Iron
Medium Stone

_____________________________________________________________________

During the Dev Chat between GM Luna and GM Stormcrow found here @32minutes 5seconds http://forum.illyriad.co.uk/2nd-anniversary-dev-chat-video_topic3211.html:

Tordenkaffen asked "When do we get the ... Military academy?"
GM SC replied "We wanted to release that in december, but decided not to because of the tournament that was upcoming. **unintelligible grumbling mumbles**" (The undead tournament)

@GM's . . . Will this building still be released in lieu of your recent update which helped the issue somewhat?
________________________________________________________________

Originally posted by GM Stormcrow GM Stormcrow wrote:


  • ...we've smoothed the curve for commander experience requirements for levels above 74.  So, for any commander under L74 nothing has changed. 

    For any commander over L74, you might suddenly discover that you have a lot more levels you can apply to your commander's skills.

  • Pretty much everything in life is improved by the presence of a graph, so here's one to improve your version of the human condition.





Edited by invictusa - 30 Jun 2012 at 06:39
...and miles to go before I sleep.
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