Combat API and its use in a Player Run Tourney |
Post Reply | Page <1 91011 |
Author | |||
kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
Post Options
Thanks(0)
|
||
That was part of a faction xml attack on a town
|
|||
GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Post Options
Thanks(0)
|
||
Yeah just realised that's probably what you meant...
Is that sufficient for you guys (obv with the same fields removed)?
|
|||
Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
Post Options
Thanks(0)
|
||
Yep, that's fine. :)
|
|||
kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
Post Options
Thanks(0)
|
||
Something that the might be a good idea for the Tournament API key is to have it show armies that are set as "Is Covert ". and if are able to have some kind of report in the API key when an army is recalled
|
|||
Post Reply | Page <1 91011 |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |