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Battle Calculator

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kodabear View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 15 Sep 2016 at 04:47
I have now added the new Tournament units (Clockwork Ravagers, Clockwork Knights, Clockwork Dervish) to the battle calculator. I have also sent the code to the Digioso and Tensmoor. The new code is below.  


units.Elves.push(new Unit("Clockwork Ravagers", _infantry, 2000, 1740, 2515, 2180, 1825, 0, 5, 0));
units.Elves.push(new Unit("Clockwork Knights", _infantry, 2600, 3150, 4265, 3875, 2815, 0, 5, 0));
units.Elves.push(new Unit("Clockwork Dervish", _infantry, 3820, 3495, 3955, 3920, 3620, 0, 5, 0));
units.Dwarves.push(new Unit("Clockwork Ravagers", _infantry, 2000, 1740, 2515, 2180, 1825, 0, 5, 0));
units.Dwarves.push(new Unit("Clockwork Knights", _infantry, 2600, 3150, 4265, 3875, 2815, 0, 5, 0));
units.Dwarves.push(new Unit("Clockwork Dervish", _infantry, 3820, 3495, 3955, 3920, 3620, 0, 5, 0));
units.Orcs.push(new Unit("Clockwork Ravagers", _infantry, 2000, 1740, 2515, 2180, 1825, 0, 5, 0));
units.Orcs.push(new Unit("Clockwork Knights", _infantry, 2600, 3150, 4265, 3875, 2815, 0, 5, 0));
units.Orcs.push(new Unit("Clockwork Dervish", _infantry, 3820, 3495, 3955, 3920, 3620, 0, 5, 0));
units.Humans.push(new Unit("Clockwork Ravagers", _infantry, 2000, 1740, 2515, 2180, 1825, 0, 5, 0));
units.Humans.push(new Unit("Clockwork Knights", _infantry, 2600, 3150, 4265, 3875, 2815, 0, 5, 0));
units.Humans.push(new Unit("Clockwork Dervish", _infantry, 3820, 3495, 3955, 3920, 3620, 0, 5, 0));
units.Occupying_Force.push(new Unit("Clockwork Ravagers", _infantry, 2000, 1740, 2515, 2180, 1825, 0, 5, 0));
units.Occupying_Force.push(new Unit("Clockwork Knights", _infantry, 2600, 3150, 4265, 3875, 2815, 0, 5, 0));
units.Occupying_Force.push(new Unit("Clockwork Dervish", _infantry, 3820, 3495, 3955, 3920, 3620, 0, 5, 0));
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Digioso View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 17 Sep 2016 at 17:43
Thanks a lot, Koda!
I updated the calculator on my website as well.
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By-Tor View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote By-Tor Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2017 at 21:26
So it turns out there is no updated battle calculator available. They are not fleshed out or simply don't work. =\

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Fiona View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fiona Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2017 at 21:57
Do what I do then. Send a big force and hope for the best. Except for towns, I haven't scouted in years. And I have never ever used a Battle Calc. Just send troops. Learn the hard way. They live or they die. If they die, upgrade you're commander and make more troops.   WinkTongueSmileLOL

Saffron/Fiona 


Edited by Fiona - 27 Feb 2017 at 21:59
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By-Tor View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote By-Tor Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 02:47
Originally posted by Fiona Fiona wrote:

Do what I do then. Send a big force and hope for the best. Except for towns, I haven't scouted in years. And I have never ever used a Battle Calc. Just send troops. Learn the hard way. They live or they die. If they die, upgrade you're commander and make more troops.   WinkTongueSmileLOL

Saffron/Fiona 



That won't work for a new player who can't afford so many troops. The outdated calculators give me an idea of the forces I need, but it would be neat if we had a working one.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gragnog Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 10:14
As Fiona said, I have never used the battle calculator as well. From day one of playing I was attacking things and never let the farmville players advice from GC affect the way I wanted to play. Just make troops and kill them off.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Yitshak Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 11:00
I sometimes use battle calculators, but usually I just see what general size NPC groups are (pack, horde, legion etc) and use that as a rough guide. (for those in my diplo visiblity range)

The battle calculators are not 100% accurate because the ones I've seen do not take into account crafted items. Also the extra commander specific bonuses are not included - 15% charge for T2 cav for example. But this just means that more troops survive than expected 
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One BYTE at a time !
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 20:31
Originally posted by By-Tor By-Tor wrote:

So it turns out there is no updated battle calculator available. They are not fleshed out or simply don't work. =\
bestmagicbears.com/battle is working fine last I checked. and is updated with all the new units and stats.
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kodabear View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 20:38
Originally posted by Yitshak Yitshak wrote:

I sometimes use battle calculators, but usually I just see what general size NPC groups are (pack, horde, legion etc) and use that as a rough guide. (for those in my diplo visiblity range)

The battle calculators are not 100% accurate because the ones I've seen do not take into account crafted items. Also the extra commander specific bonuses are not included - 15% charge for T2 cav for example. But this just means that more troops survive than expected 

The battle calculator I clicked does take into count commander specific bonuses also they can take into count items if you know what you are doing. in true all battle calculators are up to 99% accurate when it's just the raw numbers.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jabob Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 21:14
It is not currently working for me Kodabear.  Can put in all the info and it doesn't calculate.  Tried on Firefox, Edge and Chrome, same result on all three.
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