Alliance Land Claims |
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mjc2
Wordsmith Joined: 13 May 2015 Location: USA Status: Offline Points: 136 |
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the T-SC land claim has been revoked, reasons for the cancellation of the land claim are linked in our original post
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Solanar
Forum Warrior Joined: 11 Jan 2015 Status: Offline Points: 312 |
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First, the EE PAC on the Pirate Isles was made up of cities that are now in The Pirate Kings alliance, and thus the EE portion of that cluster is down to a single city.
The Pirate Kings, like Kings throughout the ages, want to
establish a Kingdom. As such, we are taking the obvious step of claiming the
larger of the Pirate Isles, a heavily forested and largely rough land, (the one
not part of the Hansa claim) for our own. We would like to further announce
that through our Confederation with The Hanseatic League, we are offering our
support of their land claim, and offer to help enforce any, ahem, negotiations
with interlopers. Additionally, as we are first Pirates and secondly Kings, we
want it further stated that our claim extends to the seas on all sides, 100
squares or to the further shores, whichever is closer. While this means nothing
for gameplay purposes, it is very much in the spirit of our alliance identity
to aim for control of the seas. Our landclaim means two things – existing residents, and
members of Hansa, are welcome to continue their growth in our area without
interference, subject only to the common provisions of the 10 square customs.
Others who move into the area past the date of this announcement, will be
enticed to move, whether by carrot or by stick. This is not a fertile and
bountiful land, and living here requires robust settlers, so we expect only
those with our support to survive in the area. Finally, cities without growth in a 4 week period will be subject to housekeeping removal. We will make any governing alliance aware in advance, should they be able and interested in taking the city within a reasonable amount of time, but dead cities will not be allowed to sit and rot in the landscape. Cheers, The Pirate Kings |
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Solanar
Forum Warrior Joined: 11 Jan 2015 Status: Offline Points: 312 |
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If you could please update the Pirate Kings and Hansa landclaims to reflect the merger mentioned here: http://forum.illyriad.co.uk/hansa-pirate-kings_topic6714.html
One alliance, more pirates, extra land, huzzah!
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Ricky
Greenhorn Joined: 22 May 2015 Location: Elgea Status: Offline Points: 50 |
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Chromium Aphid has decided to declare a land claim in
Newlands, effective immediately, bordered as follows:
Northwest Corner: -45,
-2110 Northeast Corner: 65,
-2110 Southeast Corner: 65, -2220 Southwest Corner: -45, -2220 All cities currently within the bounds of this area are
granted exempt from the terms of this claim.
However, in the event that exempt cities are exodused out of the claim,
or if any exempt cities disappear due to player abandonment or by other means, the
former location of the city is no long exempt, and no city will be allowed to
replace the former exempt city except by the permission of Chromium Aphid. The intent of this claim is to provide a compact, desirable
space for Chromium Aphid to concentrate its cities as it grows. The majority of all Chromium Aphid cities are
now located within this claim. Chromium
Aphid reserves the right to settle their cities within the claim as they
desire, and expect the alliances represented by the exempt cities to grant
temporary confeds to Chromium Aphid to allow the placement of cities within the 10
square minimum. The terms of this claim prohibit the harvesting of any
resources within the claim, except by the express permission of Chromium
Aphid. Warfare in the claim without the
express permission of Chromium Aphid is not permitted. Any armies camping in the claim, including
siege armies, without permission will be attacked without warning. Chromium Aphid reserves the right to conduct itself within
the claim as it sees fit, including the use of military and diplomatic forces
to maintain order through intelligence-gathering and threat neutralization. Cities appearing in the claim without permission (exodus,
tenaril, settling) will be given seven days to relocate. Failure to relocate in that time will result
in Chromium Aphid sieging the city to raze. Anyone wishing an exemption to this claim must apply to
Chromium Aphid for consideration. Edited by Ricky - 13 Dec 2015 at 01:19 |
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Deo Volente
New Poster Joined: 12 Nov 2015 Location: usa Status: Offline Points: 9 |
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Suicide Squad has also decided to lay a claim within the Newlands.
Our Borders Shall be
We will treat any breach of these borders as an immediate act of aggression and respond accordingly. Breach is defined as follows
We understand we are a small alliance and that this land claim is relatively small. But We view it as a step towards joining the larger community and establishing ourselves more solidly within a highly valued area.
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Lost Avenger
Wordsmith Joined: 06 Jul 2012 Location: Australia Status: Offline Points: 170 |
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Lost Again (LOST)
has decided to declare a land claim in Newlands, effective immediately,
bordered as follows:
Northwest Corner: 126, -1870 Northeast Corner: 180, -1870 Southeast Corner: 126, -1938 Southwest Corner: 180, -1938 Players moving close to Lost Again [LOST] land claim will make allowance for a 10 tile 'no-man's land' extending outside the perimeter of the land claim borders. Lost Again [LOST] Reserves the right to modify its borders at any time as it sees fit. All cities currently within the bounds of this area are granted exempt from the terms of this claim. However, in the event that exempt cities are exodused out of the claim, or if any exempt cities disappear due to player abandonment or by other means, the former location of the city is no long exempt, and no city will be allowed to replace the former exempt city except by the permission of Lost Again (LOST).
The intent of this claim is to provide a compact, desirable space for Lost Again (LOST) to concentrate its cities as it grows. The majority of all Lost Again (LOST) cities will be located within this claim. Lost Again (LOST) reserves the right to settle their cities within the claim as they desire, and expect the alliances represented by the exempt cities to grant temporary confederates to Lost Again (LOST) to allow the placement of cities within the 10 square minimum.
The terms of this claim prohibit the harvesting of any resources within the claim, except by the express permission of Lost Again (LOST). Warfare in the claim without the express permission of Lost Again (LOST) is not permitted. Any armies camping in the claim, including siege armies, without permission will be attacked without warning.
Lost Again (LOST) reserves the right to conduct itself within the claim as it sees fit, including the use of military and diplomatic forces to maintain order through intelligence-gathering and threat neutralization.
Cities appearing in the claim without permission (exodus, tenaril, settling) will be given seven days to relocate. Failure to relocate in that time will result in Lost Again (LOST) sieging the city to raze.
Anyone wishing an exemption to this claim must apply to Lost Again (LOST) for consideration.
Taken and edited from Chromium Aphid land claim with thanks. Edited by Lost Avenger - 14 Dec 2015 at 01:27 |
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Mr Damage
Postmaster Joined: 01 Jan 2011 Status: Offline Points: 598 |
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Glad your leaving Arran alone.
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asr
Wordsmith Joined: 22 Nov 2012 Status: Offline Points: 109 |
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You don't need to follow land-claimers self-imposed rules. Just ignore them.
These players want war and PvP. Anti land claimers are who were late to the idea and feeling cheap if they were now going to claim lands. Anti- land claimers are no different from land claimers.
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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Edited by Angrim - 17 Dec 2015 at 13:38 |
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Ptolemy
Wordsmith Joined: 02 Nov 2015 Location: Canada Status: Offline Points: 133 |
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This isn't the place to debate the virtues and downsides of land claim.
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