Advance Notice: New Buildings |
Post Reply
|
Page <1234 20> |
| Author | |
GM ThunderCat
Admin Group
GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 841 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 17:29 |
|
|
![]() |
|
Anjire
Forum Warrior
Joined: 18 Sep 2010 Status: Offline Points: 320 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 17:32 |
|
Wow, very nice!
Thank you!
|
|
![]() |
|
Kabu
New Poster
Joined: 27 Jul 2011 Status: Offline Points: 7 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 17:48 |
|
Sounds exciting! I can't wait to tweak my cities! :)
|
|
![]() |
|
Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011 Status: Offline Points: 718 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 17:50 |
|
uhu..
this looks promising |
|
![]() |
|
Kumomoto
Postmaster General
Joined: 19 Oct 2009 Status: Offline Points: 1120 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 17:50 |
|
Awesome!!! Looking forward to it!
Oh, and I can't wait to train some Tarties at my Militarty Academy! ;) |
|
![]() |
|
McFarhquar
New Poster
Joined: 08 Jul 2010 Status: Offline Points: 18 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 18:00 |
|
Does "Magic Effectiveness" mean the actual results of the spell (eg the food prodcution bonus from Nature's Bounty) or does it just increase the spell strength?
Quick edit to add: Really like the art on these, too! Edited by McFarhquar - 15 Sep 2011 at 18:05 |
|
![]() |
|
demdigs
Greenhorn
Joined: 12 Aug 2011 Status: Offline Points: 41 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 18:00 |
|
i like this, it will make having a military more efficient by switching the cost from more gold based to basic resource based by lowering the gold cost and moving it to the building cost
|
|
![]() |
|
Anjire
Forum Warrior
Joined: 18 Sep 2010 Status: Offline Points: 320 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 18:15 |
|
Can you give a for instance regarding the upkeep charges? what is the range we are looking at for low, medium, high upkeep?
Edited by Anjire - 15 Sep 2011 at 18:16 |
|
![]() |
|
Larya
New Poster
Joined: 15 Sep 2011 Location: United States Status: Offline Points: 8 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 18:17 |
|
I see that there are buildings to make the casting of blights, even easier. Yet nothing is mentioned that would give a player a defense against these spells. Where is the balance?
The balance is Geomancy. Each Blight spell directly counteracts/is counteracted by a geomancy spell. Persistant Rain(Blight) is ~3% Clay production. Spirit of Earth(Geomancy) is +3% clay production.
|
|
![]() |
|
Sloter
Wordsmith
Joined: 14 Aug 2011 Status: Offline Points: 100 |
Post Options
Thanks(0)
Quote Reply
Posted: 15 Sep 2011 at 18:17 |
|
also food consumption?Are those buildings in range of consulate or vault in terms of pop they have?
|
|
![]() |
|
Post Reply
|
Page <1234 20> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |