6. Environment (Seasons & Lunar Phases)
Joined: 26 Aug 2009
Topic: 6. Environment (Seasons & Lunar Phases)
Posted: 12 Mar 2010 at 16:38
ENVIRONMENT (SEASONS & LUNAR PHASES)
Seasons and Lunar Phases in Illyriad have an ingame effect on various global bonuses and penalties.
The ingame Seasons and the Lunar Phases mirror the Real World clock for the Northern Hemisphere of our lovely planet Earth. This is by design, to enable people to plan forward by using a simple RL device, such as a calendar.
There are 4 Seasons in Illyriad, and they run as follows:
SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1% +5% +1% +3% +1%
SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none +1% +5% +1% +3%
AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3% +3% none +5% +5%
WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5% none +3% none none
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
The supernatural is at lowest ebb, and the rational is triumphant.
The first stirrings of chaos begin anew.
Empiricism and the unnatural are balanced evenly.
The supernatural spools up to unleash its full potential.
Unutterable chaos takes full hold over the land.
Its force exhausted, the supernatural begins to recede as rationality fights back.
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
Order is largely restored and the cycle begins afresh.
Edited by GM Luna - 27 Nov 2011 at 22:09
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