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Createure View Drop Down
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Direct Link To This Post Posted: 09 Dec 2011 at 11:51
Originally posted by Angrim Angrim wrote:

From the original post:

If the city you have chosen to move is your capital city, then your capital city will change to your largest non-moving city.  We will also be introducing a mechanism to allow players to change their capital city at will.

Has this mechanism been implemented?  

Not yet. I guess it will arrive soon though.

Currently there is no particular advantage to having a capitol as a particular city that I am aware of other than for players close to achieving 10 cities.
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Direct Link To This Post Posted: 09 Dec 2011 at 12:01
I have wondered if a L21-ceiling in capital cities would add to strategy without adversely affecting game balance.
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Direct Link To This Post Posted: 09 Dec 2011 at 13:36
I can't see that working tbh - particularly with things like advance res production where adding just one more level would bring production down ridiculously low (one city outprouducing many others without any sov bonuses) unless the entire structure of build level - production time mechanic was changed.
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Direct Link To This Post Posted: 05 Feb 2012 at 18:24
I hadn't seen any answer about the capital changing feature yet so I thought I would ask as I am at the point of having 9 cities and while I won't be at the point of settling a 10th for a while, I wanted to know if there is any news. I just wanted to know if there was any idea when the ability to change the 'capital' designation of our cities at will is going to go live or where it fits in relative to the other developments currently in the works.


Edited by Rohk - 05 Feb 2012 at 18:31
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Direct Link To This Post Posted: 05 Feb 2012 at 19:42
Originally posted by Createure Createure wrote:

Originally posted by Angrim Angrim wrote:

From the original post:

If the city you have chosen to move is your capital city, then your capital city will change to your largest non-moving city.  We will also be introducing a mechanism to allow players to change their capital city at will.

Has this mechanism been implemented?  

Not yet. I guess it will arrive soon though.

Currently there is no particular advantage to having a capitol as a particular city that I am aware of other than for players close to achieving 10 cities.

Well there are 2 things you can only do with capital.

You can only use tenaril spell of teleportation on capital and there is a discovery famine only available for capitals after you acquire 10th town...
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Direct Link To This Post Posted: 05 Mar 2012 at 20:50
may i suggest that this should be copied to the help section - strategies etc - im sorry if this has already been said 
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Direct Link To This Post Posted: 13 Jul 2012 at 06:39
This question came up in GC and I was wondering what the answer would be from the Devs as I have no idea what would happen but some interesting possibilities came to mind. I apologize if this has been mentioned before.

A starting player builds up two cities and exoduses the first one. While it is in motion, the stationary city gets sieged to the ground. What happens to that player and their city?

Does the exodus instantly finish? Is the account unusable until the exodus is finished? Is the exodus cancelled? Does it act like all the player's cities have been razed and the player gets to start again while selecting a city spot?

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Direct Link To This Post Posted: 13 Jul 2012 at 06:45
Since the city that is still on the ground (former second city) is now both the capital and the only city that "exists" in the mind of they system, my understanding is that a 0-population city with the research that was completed in the former second city will respawn in another area of the map.  I don't recall whether this actually occurred during the H? pursuit of St Jude.
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Direct Link To This Post Posted: 19 Jul 2012 at 20:51
Note that the original post is inaccurate in its description of ongoing research preventing a city from moving.  Only units on missions (e.g. armies outside the city) or ongoing buildings prevent Exodus.
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Direct Link To This Post Posted: 16 Aug 2012 at 13:16
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by fluffy fluffy wrote:

10 squares is a pain.  Specially when suspended accounts count...in newbie protection no less.  really?
We will shortly be dropping (suspended) player counted in the exclusion and adding the sov 5 changes.
These changes have been made...

Does Sov 5 also cover relocate? As in, I've never moved my capital, and want to move it now next to my other village - but there are some "within ten" neighbors (whom I've contacted, and all are ok with my move, BTW) ... do I have to wait until I can exodus, or will having sov 5 on the square next to my village allow me to use Tenaril to relocate my capital to the sov square?
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