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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 30 Jul 2012 at 01:28 |
Edit: Two other people already answered.
Edited by Rill - 30 Jul 2012 at 01:30
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SweetlyEvil
New Poster
Joined: 10 Jun 2012
Location: Maine USA
Status: Offline
Points: 8
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Posted: 30 Jul 2012 at 01:29 |
the more we beg.......the less likely it will happen
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~SweetlyEvil~ <3 @}-
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 30 Jul 2012 at 01:30 |
GM Stormcrow wrote:
Simple enough. But...
- If you want to see what is available in other Faction Hubs, beyond that closest to you, you will have to send a Trader unit there.
- If you wish to place your own Buy or Sell orders in any Faction Hub, you must also start by sending a Trader unit to that Hub.
- Trader units are expensive to recruit, in terms of both gold and (from your second unit onwards) Wine. The cost of recruiting Traders is figured per player, not per town. The more you have, as a player not per settlement, the higher the recruitment costs.
- As an aside on wine.... You will notice a new Wine Making Research. Wine is made from Grapes, so that explains why there are now Grapes resources on the map. (Fun fact: in the real world a barrel of wine requires 3960 bunches of grapes. So, guess how many Grapes resources are required for a barrel of wine in Illyriad? We expect prices for barrels of Wine to be... well, rather higher than for barrels of Beer.)
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Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent.
The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice.
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Cerridwyn
Greenhorn
Joined: 12 Sep 2011
Location: So. Cal.
Status: Offline
Points: 82
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Posted: 30 Jul 2012 at 01:30 |
all I can say is.. WOW
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Cerridwyn ~-~ Cerdwyn
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: TEXAS Republic
Status: Offline
Points: 1865
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Posted: 30 Jul 2012 at 01:31 |
GM Stormcrow wrote:
These components: - The new UI for Trade v2.
This means that you won't immediately be able to send the new goods out to trade hubs for sale. However there are a few researches to be completed and buildings to be built to enable the trader unit (and therefore actually do faction hub trade), we don't see this as an issue that will affect anyone; it's more a "heads-up" that the Trade Market UI will be changing.
- The taxation of goods sales on the town marketplace to other players.
- Town trade visibility (more on this topic when we put the new trade UI live)
- Crafting. We are not immediately releasing the new crafting technologies and buildings.
... are being staggered during this release.
So they're not going to be on the live server the moment you get back ingame, and will be switched on independently (so don't panic if you can't see the new crafting technologies, they're just not there right now!)
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AWWW!
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Bonfyr Verboo
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Fruziek
New Poster
Joined: 30 Jul 2012
Location: MY home
Status: Offline
Points: 4
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Posted: 30 Jul 2012 at 01:32 |
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SweetlyEvil
New Poster
Joined: 10 Jun 2012
Location: Maine USA
Status: Offline
Points: 8
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Posted: 30 Jul 2012 at 01:32 |
I thought the trading was huge in market.....the hubs r awesome......if u discuss strategy with allies u can make the hubs work to ur advantage.........u just need to use them to see the advantages
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~SweetlyEvil~ <3 @}-
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: TEXAS Republic
Status: Offline
Points: 1865
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Posted: 30 Jul 2012 at 01:37 |
Brids17 wrote:
Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent.
The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice. |
We will NEED items from other areas, therefore requiring us to trade with distant Faction Hubs, like it or not. Of course you can NOT build the stuff that this release is giving us, but that won't happen now will it?
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Bonfyr Verboo
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Abraxox
Greenhorn
Joined: 07 Jan 2012
Location: San Antonio, TX
Status: Offline
Points: 73
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Posted: 30 Jul 2012 at 01:37 |
There is likely going to be an unintended new market for players who can grasp all of the intricacies of this new trade system, and explain them. This sure seems very complex on the surface. Aren't learning curves fun?
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jeaway
New Poster
Joined: 31 May 2011
Location: georgia, usa
Status: Offline
Points: 18
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Posted: 30 Jul 2012 at 01:40 |
abstractdream wrote:
Brids17 wrote:
Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent.
The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice. |
We will NEED items from other areas, therefore requiring us to trade with distant Faction Hubs, like it or not. Of course you can NOT build the stuff that this release is giving us, but that won't happen now will it? |
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