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17JUL14 - Bug fixes

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GM Stormcrow View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 02:01
Originally posted by Albatross Albatross wrote:

Originally posted by GM Rikoo GM Rikoo wrote:

...we'll convert these coastal Farms to fisheries at some point in the future...
(putting on my pedant hat)

That would need the Fishery research (starting with Handfishing) to be done. It might be tricky to convert farms for players who have not done this research.

It's a very good point.  

Maybe I'll just leave them as one-off anomalies to (surely!) become valuable real estate in the future.

Best,

SC


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 01:38
Originally posted by GM Rikoo GM Rikoo wrote:

...we'll convert these coastal Farms to fisheries at some point in the future...
(putting on my pedant hat)

That would need the Fishery research (starting with Handfishing) to be done. It might be tricky to convert farms for players who have not done this research.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 01:15
If you have only 8 traders left, building 2 more should cost the amount it would cost for traders #9 and #10.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote arnesson Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 01:01
Thanks TC.  Much appreciated.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DDL Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 00:55
If I have 10 traders ( 8 in town 1 and 2 in town 2 ) and decide to condense by destroying the 2 in town 2, what is the recipe to rebuild 2 traders in town 1? Is it the same as it originally was or will it be like building trader #11 and 12 in terms of barrels of wine? 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM ThunderCat Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 00:26
Originally posted by arnesson arnesson wrote:

Great job GM's.  Even the problem with computing the impact of military buildings on net income is now working.  However, I believe that itt would be acceptable to round the amount to the nearest whole number.  Big smile

Spear discount (30.0%) approx 900.000061035156
Ranged discount (27.0%) approx 1619.99987792969
Infantry discount (45.0%) approx 22950
Cavalry discount (30.0%) approx 2096.40003204346

It is now more approximate :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 00:11
An excellent patch!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote arnesson Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2014 at 23:45
Great job GM's.  Even the problem with computing the impact of military buildings on net income is now working.  However, I believe that itt would be acceptable to round the amount to the nearest whole number.  Big smile

Spear discount (30.0%) approx 900.000061035156
Ranged discount (27.0%) approx 1619.99987792969
Infantry discount (45.0%) approx 22950
Cavalry discount (30.0%) approx 2096.40003204346

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lissilene Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2014 at 22:59
This looks great! Thank you all so much for your hard work! :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2014 at 22:34
Great changes!  However, when you click on the faction hub and choose View Faction, the Faction name is NOT hyperlinked to the faction page.  (It is not clickable.)

Edit:  User error.  I was expecting the actual faction name to be hotlinked, instead the View Faction is hotlinked.  I suggest linking the faction name as well, as clicking the faction name to see faction information is intuitive for many.


Edited by Rill - 17 Jul 2014 at 22:44
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