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GM Stormcrow View Drop Down
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Direct Link To This Post Topic: 13APR11 - Commander Vitality Patch
    Posted: 13 Apr 2011 at 10:12
Hi All,

A long overdue patch to Commander Vitality has gone live.

Commander Vitality (Maximum Health) worked incorrectly in that commanders took percentage rather than absolute damage from their overall health.

Commanders now take absolute damage as a percentage from 100 maximum points of damage.

To explain:

THE OLD WAY
  • Commander 1 with 100 Health takes 70% damage and is left with 30 Health
  • Commander 1 with 30 Health fights again, takes 70% damage and is left with 9 Health
  • Commander 2 with 200 Health takes 70% damage and is left with 60 Health

This old way - which was wrong - meant that commanders with higher Maximum Health (Vitality) took more damage than commanders without higher Vitality, and Vitality was therefore relatively meaningless.

THE NEW WAY
  • Commander 1 with 100 Health takes 70% damage which is translated into 70 points of damage and is left with 30 Health
  • Commander 1 with 30 Health fights again, takes 70% damage which is translated into 70 points of damage and is dead (subject to Defy Death skill) at -40 Health
  • Commander 2 with 200 Health takes 70% damage which is translated into 70 points of damage and is left with 130 Health

The long and short of it is that:

  • Commanders with higher Vitality are now substantially more survivable
  • Commanders who fight with less than 100 Health can now be slain in combat even if your overall combat is victorious, depending on how close the combat differential between attacker and defender is compared to the commander's remaining Health.

A long overdue, and hopefully welcome patch.

Regards,

SC


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Nokigon View Drop Down
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Direct Link To This Post Posted: 13 Apr 2011 at 10:18
Ah, at last! Definitely welcome. Congrats, SC- this game is getting better all the time.
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Direct Link To This Post Posted: 13 Apr 2011 at 12:21
My commanders are very pleased with the news. Well, most of them.
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Direct Link To This Post Posted: 13 Apr 2011 at 15:55
This is indeed long overdue and greatly welcomed. Smile
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Direct Link To This Post Posted: 13 Apr 2011 at 17:11
Great, you have make some of my commanders happy
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Direct Link To This Post Posted: 13 Apr 2011 at 17:28
WooHoo!  Lost my first commander to this today :)


BTW - this change still means high vitality is bad, accelerated healing is now worth something though.


Edited by KillerPoodle - 13 Apr 2011 at 20:04
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Direct Link To This Post Posted: 13 Apr 2011 at 22:28
Originally posted by KillerPoodle KillerPoodle wrote:

WooHoo!  Lost my first commander to this today :)


BTW - this change still means high vitality is bad, accelerated healing is now worth something though.

No vitality is good now. You loose the same number of points no matter how many you have, so if you have more vitality your commander will survive for more time
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Direct Link To This Post Posted: 13 Apr 2011 at 22:31
High vitality is now a good thing! Accelerated healing also has new relevance as a result.

SC
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Createure View Drop Down
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Direct Link To This Post Posted: 13 Apr 2011 at 22:39
I assume if you lose a battle, the commander/s is/are auto-killed now?

For example, a 200 health commander, fights a battle where 99% of his men die (call him Pyrrus if you like) but the battle is won. Pyrrus loses 99 health leaving him with 101 health.

So if Phyrrus fought almost the same battle, but lost 100% of his troops, would he himself would lose 200 health? (as in dead, like a cadava, or a meringue.)
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Direct Link To This Post Posted: 13 Apr 2011 at 22:46
Originally posted by Createure Createure wrote:

I assume if you lose a battle, the commander/s is/are auto-killed now?

For example, a 200 health commander, fights a battle where 99% of his men die (call him Pyrrus if you like) but the battle is won. Pyrrus loses 99 health leaving him with 101 health.

So if Phyrrus fought almost the same battle, but lost 100% of his troops, would he himself would lose 200 health? (as in dead, like a cadava, or a meringue.)

Pyrrhus - great name for him ofc - should survive and return home alone, although having lost the battle and in great shame.

It's a great question though, Createure.

This is something we *may* change in the future, depending on what the internal stats show us.  We debated long and hard about whether the commander should die by default if all the troops around him are slain (and only rely on the Defy Death skill to save him).  The jury is still out on this one, and things might change in that direction depending on what the stats show. At the moment he will survive if his maxhealth > 100.

Regards,

SC
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