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GM ThunderCat View Drop Down
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Direct Link To This Post Topic: 09OCT11 - Map: Diplomatic Visibility
    Posted: 09 Oct 2011 at 02:32
DIPLOMATIC VISIBILITY MAP VIEW

Ticking the "Diplo Visibility" check-box in the Borders section of option for the World Map will now show you the range that you can see foreign diplomats at. 


As a reminder the radius for diplomatic warning is as follows:

Town Visibility 

Regardless of you current town focus you have a visibility radius around all your towns of;
((5 + Town Consulate Level/2) + (Visibility Discoveries * 2))
              * (Foreign Office Multiplier) squares
 
This is applied at the player level rather than that of the current town.

In addition to this we have now added two extra type of visibility:

Sovereignty Visibility 

To this visibility range, is added a visibility radius around all the sovereignty squares you own of:
(1 + Sovereignty Level + Sovereignty Building Level)/2 squares
Again this is applied at the player level rather than that of the current town.
 
Diplomat Visibility 

Your moving diplomatic units also have a visibility radius in which they can see other moving diplomats. These radii are as follows:

Scout:          1 square
Advanced Scout: 2 squares
Spy:            3 squares
Advanced Spy:   4 squares
 
This visibility radius travels with the diplomats and will cause any other diplomats in their radius to be visible on the world map - while they remain in this radius.

This is applied at the player level rather than that of the current town.

Units will appear and disappear without requiring a refresh. 


Edited by GM ThunderCat - 09 Oct 2011 at 03:05
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McFarhquar View Drop Down
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Direct Link To This Post Posted: 09 Oct 2011 at 02:35
Any chance of getting an "Occupy" type option for diplos, so we can post pickets?
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Direct Link To This Post Posted: 09 Oct 2011 at 02:44
work in progress i presume?
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Direct Link To This Post Posted: 09 Oct 2011 at 02:45
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

work in progress i presume?
You may need to refresh to see it...
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Direct Link To This Post Posted: 09 Oct 2011 at 02:48
was replaying to the comment aboveTongue
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Direct Link To This Post Posted: 09 Oct 2011 at 02:51
Originally posted by GM ThunderCat GM ThunderCat wrote:

Sovereignty Visibility 

To this visibility range, is added a visibility radius around all the sovereignty squares you own of:
(1 + Sovereignty Level + Sovereignty Building Level)/2 squares
Again this is applied at the player level rather than that of the current town.

If a Sov square has a visibilty of 1 (level 1 SOv with no building), does it reveal just itself, or also the squares adjacent?  How exactly is visibilty radius measured and applied?
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Direct Link To This Post Posted: 09 Oct 2011 at 02:55
Originally posted by McFarhquar McFarhquar wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Sovereignty Visibility 

To this visibility range, is added a visibility radius around all the sovereignty squares you own of:
(1 + Sovereignty Level + Sovereignty Building Level)/2 squares
Again this is applied at the player level rather than that of the current town.

If a Sov square has a visibilty of 1 (level 1 SOv with no building), does it reveal just itself, or also the squares adjacent?  How exactly is visibilty radius measured and applied?
Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 
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Direct Link To This Post Posted: 09 Oct 2011 at 14:50
NICE WORK !!! I am alway happy to see progress. 

Edited by <Squill> - 09 Oct 2011 at 14:51
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Direct Link To This Post Posted: 09 Oct 2011 at 14:57
Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?
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Direct Link To This Post Posted: 09 Oct 2011 at 15:42
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?

no they fit a square into a circle
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