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Topic Closed07OCT11 - Release & Patchnotes

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Celebcalen View Drop Down
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Direct Link To This Post Posted: 08 Oct 2011 at 23:42
aut viam inveniam aut faciam
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Direct Link To This Post Posted: 08 Oct 2011 at 23:51
"Think laterally....."

OKaaaaay....

PIXEL ART on the strategic overview using sov claims? Big smile
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Direct Link To This Post Posted: 09 Oct 2011 at 00:22
Originally posted by Createure Createure wrote:

"Think laterally....."

OKaaaaay....

PIXEL ART on the strategic overview using sov claims? Big smile

100% pure win
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Direct Link To This Post Posted: 09 Oct 2011 at 01:15
Everything can be used with "the think laterally" mindset, bugs included, i just think there are better and clearer way to implement something like that. You should not think on what you can do, you should think if this is what your project was aiming for and i just feel like this is the wrong way to implement claims, territories and pathfinding. Remember what games ispired Illyriad.


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Direct Link To This Post Posted: 09 Oct 2011 at 03:00
Hi Drejan,

Originally posted by Drejan Drejan wrote:

Everything can be used with "the think laterally" mindset, bugs included, i just think there are better and clearer way to implement something like that.
Then outline these ways, bearing in mind that sandbox games promote lateral thinking and that is one of our design objectives.
Originally posted by Drejan Drejan wrote:

 You should not think on what you can do, you should think if this is what your project was aiming for...
Yes, we do and have.  The release of Chancery of Estates was what we were aiming for, and is what we feel we have achieved.
Originally posted by Drejan Drejan wrote:

... and i just feel like this is the wrong way to implement claims, territories and pathfinding. 
Then tell us what way you think implementing claims, territories and pathfinding would be better, but still functioning within the stated player-specific design goals of "city specialisation", as well as the overall objectives of "not wanting every new player to claim a good chunk of 'The Middle Kingdom' as their own".  Balance your argument globally (within the playerbase and alliances working in concert) as well as locally (within the context of having 10 towns to play with for differing objectives).

Originally posted by Drejan Drejan wrote:

Remember what games ispired Illyriad.
We do, always; but that doesn't mean we follow them slavishly.

Protip for commenting on dev announcement threads:

DO: Outline in a carefully proposed, rationally stated, coherent argument what you think we could do differently, and why you think it's better.  Put this idea in the Suggestions & Game Enhancements subforum, rather than the announcement thread.  If the idea is generally sound, better than the current way of doing things, balanced both globally and locally, achievable technically as well as within our resourcing plans - then we'll not only listen to it but we'll implement it, unless there's a very good reason not to based on something we might know about that you might not (future plans etc).

DON'T: Speak in riddles and "nay-say" simply because the purpose of a new building didn't meet your imagined expectations.

Regards,

SC
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Direct Link To This Post Posted: 09 Oct 2011 at 06:15
Dear SC

Thanks again for replying and going into the debate with the "nay" sayers Ouch

I do not picture myself as a "nay" sayer and here is the post I was referring to when I say been waiting for a year:
http://forum.illyriad.co.uk/cost-of-sovereignty_topic986.html

When I say the cost is to high is it not that I will not build it in some cities. I just don't see it will give massive boost to land claiming I had hoped for.


Edited by Faldrin - 09 Oct 2011 at 06:16
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Direct Link To This Post Posted: 09 Oct 2011 at 11:11
Stormcrow, from your reply i understand you take this personally and you should not, mine is not a flame, sorry if you feel offended, going on the defensive is not good, feedbacks are so valuable.
You've an active suggestion forum full of ideas (most companies would pay for something like that) would be great if you interact as much as you can with it.
I liked almost every patch you did, if i post on this is becouse i feel my reply can help this wonderfull game in some way.
For claim gameplay from Estate for example i do not like the idea of a grid of single squares claimed every 10-15 squares i would like much much more to see an area of influence, maybe this is my "imagined expectation" but that's why you should consider it, this is a feedback. You are free to ignore it at your will.



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Direct Link To This Post Posted: 09 Oct 2011 at 12:12
Originally posted by Drejan Drejan wrote:

Stormcrow, from your reply i understand you take this personally and you should not
That's a pretty inflamatory statement in itself IMO - he did not find your comments offensive or personal in any way - he just took the time to dissect your post and engage with you personally. How many other online games do you know where the CEO makes this kind of effort?
Originally posted by Drejan Drejan wrote:

mine is not a flame, sorry if you feel offended
You can be 100% certain that SC did not regard your post as a flame - and did not feel offended. He simply took the time to respond to you and give you tips on how to provide more useful feed-back in the future.
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Direct Link To This Post Posted: 09 Oct 2011 at 14:33
Originally posted by GM Stormcrow GM Stormcrow wrote:

Hi All,

  • EXODUS & MOVING CITY RULES


    You can now move onto a square that you have claimed Sovereignty Level 5 on, regardless of whether another player or alliance is within 10 squares of the location.

Regards,

SC

Please clarify, does this mean players city A can claim a lv5 sov for same players city B to move into or does city A have to claim their own lv5 sov?

Thanks,
Prom
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Direct Link To This Post Posted: 09 Oct 2011 at 15:28
Originally posted by Promasean Promasean wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Hi All,

  • EXODUS & MOVING CITY RULES


    You can now move onto a square that you have claimed Sovereignty Level 5 on, regardless of whether another player or alliance is within 10 squares of the location.

Regards,

SC

Please clarify, does this mean players city A can claim a lv5 sov for same players city B to move into or does city A have to claim their own lv5 sov?
Player level Sovereignty
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