Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 06Nov12 - Siege & Exodus
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic Closed06Nov12 - Siege & Exodus

 Post Reply Post Reply
Author
GM ThunderCat View Drop Down
Admin Group
Admin Group
Avatar
GM

Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2005
Direct Link To This Post Topic: 06Nov12 - Siege & Exodus
    Posted: 06 Nov 2012 at 16:54
Attacks on Exodus'd towns
Re-fix: Inbound attacks on Exodusing cities, as per previous patch note, now will attack their target square but not set up a siege/blockade or attack the city that is no longer there.

Exodus restriction enforcement
As per the restrictions of Exodus (point 5), research now needs to be complete to move a city. Previously it would suspend and restart.

Siege Herald 
Siege page changed to show location of siege in location column, rather than that of the city under siege (which is in the town column).

World Map
Sieges and blockades are now always shown on the map. (Unless you have an army on the square when it will show what they are doing).

Exodus and Settlers
You can no longer exodus to a square someone else has already sent settlers to.

Settlers and Settlers
You can no longer send settlers to a square someone else has already sent settlers to.

Capturing and Exodus/Settlers
You can no longer send settlers or exodus a town while you are currently actively capturing another town after a successful siege.

If there are any new examples of attacks landing on Exodusing cities please raise a petition
Back to Top
Rorgash View Drop Down
Postmaster
Postmaster
Avatar

Joined: 23 Aug 2011
Status: Offline
Points: 894
Direct Link To This Post Posted: 06 Nov 2012 at 17:03
Wow that is alot of small towns you got there ThunderCat... GM Hax0r?
Back to Top
Beecks View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 03 Apr 2012
Location: United States
Status: Offline
Points: 194
Direct Link To This Post Posted: 06 Nov 2012 at 21:30
Originally posted by GM ThunderCat GM ThunderCat wrote:

Exodus restriction enforcement
As per the restrictions of Exodus (point 5), research now needs to be complete to move a city. Previously it would suspend and restart.

Excellent. Thanks for this.
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 09 Nov 2012 at 18:18
GC 2012-11-09: [18:14]<Nokigon> Is the wall supposed to disappear when you capture the city without using wall destroyers?

Walls still mysteriously vanish, apparently. 
Back to Top
Nokigon View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Historian

Joined: 07 Nov 2010
Status: Offline
Points: 1452
Direct Link To This Post Posted: 10 Nov 2012 at 07:25
Originally posted by dunnoob dunnoob wrote:

GC 2012-11-09: [18:14]<Nokigon> Is the wall supposed to disappear when you capture the city without using wall destroyers?

Walls still mysteriously vanish, apparently. 
Petition no 8119.
Back to Top
Smoking GNU View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
Direct Link To This Post Posted: 12 May 2013 at 16:42
Can you send settlers to a spot someone else is exodussing to? 
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6805
Direct Link To This Post Posted: 12 May 2013 at 18:08
The spot should be "locked" and not allow settlement or Tenaril.  You should get a warning saying something to the effect that another city is settling/Exodusing to the same location.  That said, this has been the subject of a couple of updates and cities occasionally stack up so it's hard to know whether they've completely fixed it.  That usually happens with Tenaril rather than settlement though.
Back to Top
Smoking GNU View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
Direct Link To This Post Posted: 12 May 2013 at 18:36
Well, i hope it prevents others from settling there. Exodusing to a 7 food mountain right now. would hate to loose it while the cityis on it's way.
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2386
Direct Link To This Post Posted: 12 May 2013 at 19:01
The mountain didn't revert to its original state without a city there?
Back to Top
Smoking GNU View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
Direct Link To This Post Posted: 12 May 2013 at 20:32
Originally posted by Brandmeister Brandmeister wrote:

The mountain didn't revert to its original state without a city there?

Nope, stayed a 7 food mountain. So there are probably a bunch more of them scattered around illy.
Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 11.10
Copyright ©2001-2017 Web Wiz Ltd.