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Topic Closed05May12 - Behaviours and bug fixes

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GM ThunderCat View Drop Down
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Direct Link To This Post Topic: 05May12 - Behaviours and bug fixes
    Posted: 05 May 2012 at 22:36
NPC Behaviour
The preference for NPCs to merge with their own groups have been throttled on group size. This means smaller groups are now more likely to merge when they encounter each other, but larger groups are less likely to merge. This should reduce occasions of large group growth (from merging) between players scouting and attacking.

Marketplace graphs
Now again shows the max, min, average and volume on mouse over.

Military Research Graphics
Ten more graphics have been added to the Military research tree:
  • Call to Arms
  • Marksman's Somnolence
  • Raid
  • Reinforcement
  • Rider's Domicile
  • Siege Engineering
  • Soldier's Interlude
  • Spearmaster's Respite
  • Standing Army
  • War Machines
An example of these is shown below:

  

Coastal Tiles in Orders Pages
Coastal tiles on the order page were showing broken images, this has now been fixed.

Globalisation
The server has been hard baked to English globalisation and locale; while this now means all dates and number formats will now be presented in English rather than user specific language - it will enable us to track down some elusive and occasional issues more easily.

Town Builds
In rare circumstances with multi-towns it was occasionally possible to accidentally switch building types on plots to overwrite the existing building plot with a clone of another building type to create multiples of the same building type. This has been corrected and prevented.


Edited by GM ThunderCat - 05 May 2012 at 22:43
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Direct Link To This Post Posted: 06 May 2012 at 01:11
Compliments to Cerb on the awesome new graphics!

I assume the NPC change will make it a bit less likely that I will wake up to see a myriad of scuttlers at the gates of my cities as my townspeople glance out their windows nervously.  But also less likely that the pack of rats I sent my 60 knights to will be a legion by the time they get there.
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Direct Link To This Post Posted: 06 May 2012 at 02:06
New graphics are awesome!  Thanks for the updates.  When will be able to claim food sovs on water tiles?
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Direct Link To This Post Posted: 06 May 2012 at 02:41
Yes time for the anti fishing brigade to be put down!!

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Direct Link To This Post Posted: 06 May 2012 at 04:31
Well done, all you wonderful Devs - keep up the good work Thumbs Up
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Direct Link To This Post Posted: 06 May 2012 at 05:36
wow nice

ty
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Direct Link To This Post Posted: 06 May 2012 at 11:59
Originally posted by Think Think wrote:

New graphics are awesome!  Thanks for the updates.  When will be able to claim food sovs on water tiles?


I have sov on several coastal tiles already... I pointed this out on the day of release though I guess any 'fix' will be pending on the next stage of updates.

edit: Apparently there has been a patch to prevent armies camping on coastal tiles now.


Edited by Createure - 06 May 2012 at 16:11
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Direct Link To This Post Posted: 06 May 2012 at 13:49
Originally posted by GM ThunderCat GM ThunderCat wrote:

Marketplace graphs
Now again shows the max, min, average and volume on mouse over.


About this, the values are supposed to show on the white background in the top left corner, right? I have the values showing behind the background instead. I'm using FF 12.0.
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Direct Link To This Post Posted: 06 May 2012 at 17:43
Originally posted by Createure Createure wrote:

Originally posted by Think Think wrote:

New graphics are awesome!  Thanks for the updates.  When will be able to claim food sovs on water tiles?


I have sov on several coastal tiles already... I pointed this out on the day of release though I guess any 'fix' will be pending on the next stage of updates.

edit: Apparently there has been a patch to prevent armies camping on coastal tiles now.

I think they also said they were canceling the sov.  You might want to petition that.
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Direct Link To This Post Posted: 06 May 2012 at 19:33
Nice updates.
I hope that when water sov is released that landlocked water (lakes/lochs/etc.) are seeded with food as well so that us landlubbers can take advantage of the new technology without having to participate in a land grabbing exercise on river and coastal squares.


Edited by Fenrisulven - 06 May 2012 at 19:34
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