05DEC11 - Advance Notice: Negative Resources |
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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1091 |
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Posted: 10 Dec 2011 at 13:56 |
No Janosch. As SC just said - it was a bug which has now been resolved.
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Brids17
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Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 958 |
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Posted: 10 Dec 2011 at 14:01 |
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I never understood why we HAD to have a paddock and common grounds even if we didn't want one. I only build horses in two of my cities...
I like how you guys covered your donkey in the actual message itself too.
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Janosch
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Joined: 19 Oct 2011 Status: Offline Points: 51 |
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Posted: 10 Dec 2011 at 14:40 |
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Thanks Creature and Rill for your answeres!
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Mandarins31
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Joined: 05 Jun 2010 Status: Offline Points: 348 |
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Posted: 10 Dec 2011 at 23:30 |
Setting 0% would've been an exploit if that was what was told in first negative ressource advanced notice, that was implemented: "negative ressources only causes not to produce gold anymore". But with the destrction of buildings, everything is covered and there is no more possible exploit about that. So now, you can be sure you'll face players that follows the same game mechanic rules you follow ;) |
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sofsirwj
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Joined: 13 Sep 2011 Location: China Status: Offline Points: 4 |
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Posted: 11 Feb 2012 at 16:31 |
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