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03JUL15 - No More Research Technology Carry Over

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GM Stormcrow View Drop Down
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    Posted: 03 Jul 2015 at 17:21
Hi everyone,

Regarding the old rule whereby a player's last city, if sieged and razed or captured, would respawn elsewhere on the map with all the research it used to have...

Effective immediately, the research aspect of this no longer carries over.  

So whilst a player on their last city will be 'restarted' elsewhere, no research whatsoever will be transferred to the new city.

Regards,

SC
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DArtagnan View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DArtagnan Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 17:25
That really Sucks!!!!
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DArtagnan View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DArtagnan Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 17:27
better to abandon and start over
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 17:30
seems ripe for exploitation, when one considers that the last city could be razed repeatedly...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sheza Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 18:20
That will make people quit and not try to play and make more cities . 
if they are small in the first place. 
darn right Mean....... 
If Horses don't go to Heaven when they die. then I want to go where they go.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 18:56
I assume this will go unanswered but, what's the purpose of this change? Is there some exploit this eliminates? I think I speak for many of us when I say this makes no real sense. Please explain.
Bonfyr Verboo
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 19:22
It theoretically allows a city with complete research to be cloned. This would especially be an issue once somebody unlocks the special items (champion armor, spirit bow, master crafted chainmail, marauder sword).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 19:26
It's pretty straightforward.

Notwithstanding the fact that there have been very few occurrences of people getting "sieged out of the game"... but on the rare occasion it has happened, in the past, the sieging player(s) tended to leave the smallest city to last, to ensure a more comprehensive destruction of the player getting sieged - so this changes little in this respect.

Research times cannot be sped up by prestige, and are an important braking factor for Illy.

What this change helps mitigate are those players who have chased fully researched (but very small) cities around the map multiple times in succession in order to bypass the usual braking factor of normal research queues - essentially creating multiple 'research copies' of the same city, over and over again, without having to actually do the research.  Not an exploit, and still involves quite some effort with sieging, exodus etc - but we don't want to foster any repeatable mechanism to essentially bypass research time.

Regards,

SC 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 19:52
Originally posted by GM Stormcrow GM Stormcrow wrote:

What this change helps mitigate are those players who have chased fully researched (but very small) cities around the map multiple times in succession in order to bypass the usual braking factor of normal research queues - essentially creating multiple 'research copies' of the same city, over and over again, without having to actually do the research.  Not an exploit, and still involves quite some effort with sieging, exodus etc - but we don't want to foster any repeatable mechanism to essentially bypass research time.
perhaps i'm using the word incorrectly. that would seem to be taking advantage of a measure designed to retain defeated players and using it instead to bypass, as you say, an important "braking factor" in the game. particularly in conjunction with the recent rule changes regarding cities allowed and the mass expiration of sat accounts, this seems quite necessary to me.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jul 2015 at 20:26
Originally posted by GM Stormcrow GM Stormcrow wrote:

- essentially creating multiple 'research copies' of the same city, over and over again, without having to actually do the research.
Ahhh. 

Not having the interest in that sort of "not an exploit," I never considered the possibility. Fair enough, and thanks for the work as well as the disclosure.
Bonfyr Verboo
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